Feb-23-2020, 02:46 PM
Here what I got so far. https://github.com/Windspar/TileMapExample
It keeps around 54 to 60 frames. For random map 1000 by 1000.
Map size should make no difference in fps.
Display size of map will effect fps.
I make another example for you. Other people have asked this question to. But for a zelda like game.
Same code with some adjustment to do what you want.
It keeps around 54 to 60 frames. For random map 1000 by 1000.
Map size should make no difference in fps.
Display size of map will effect fps.
I make another example for you. Other people have asked this question to. But for a zelda like game.
Same code with some adjustment to do what you want.
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