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The tkinter version of Rock Paper Scissors
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The tkinter version of Rock Paper Scissors
#1
As always, I welcome feedback.

#! /usr/bin/env python3

# Do the imports
import os
import tkinter as tk
from tkinter import messagebox
from functools import partial
import random as rnd

# Used to close the register window without causing an error in console
def close(event):
    os.sys.exit()

# Define player class with some set values
class Player:
    player_name = ''
    player_wins = 0
    player_loss = 0
    player_ties = 0
    games_played = 0

# Define the game class
class Game:
    def __init__(self, parent):
        # Set the parent window and ask for player name
        self.parent = parent
        self.register()

    # Function creates a form to get a player name
    def register(self):
        self.form = tk.Toplevel(None)
        self.form.geometry('+340+200')
        self.form.title('Player Name')
        self.form.configure(padx=10, pady=10)
        self.name_label = tk.Label(self.form, text='Enter Player Name', anchor='w', fg='blue', width=25)
        self.name_label.grid(column=0, row=0, sticky='nw', pady=5, columnspan=2)
        self.name_entry = tk.Entry(self.form, width=25)
        self.name_entry.grid(column=0, row=1, columnspan=2)

        self.name_entry.focus()


        self.quit_btn = tk.Button(self.form, text='Cancel', fg='red', command=os.sys.exit)
        self.quit_btn.grid(column=0, row=2, pady=5, sticky='w')

        self.btn = tk.Button(self.form, fg='green', text='Submit', command=partial(self.getname))
        self.btn.grid(column=1, row=2, pady=5, sticky='e')

        # Some bind keys player can use the enter keys instead of clicking buttons
        self.form.bind('<Return>', self.getname)
        self.form.bind('<KP_Enter>', self.getname)
        self.form.bind('<Escape>', close)
        self.form.protocol('WM_DELETE_WINDOW', os.sys.exit)

        self.parent.withdraw()
        self.form.mainloop()

    # Handles the form processing
    def getname(self, event):
        # Convert the form entry to a simple variable
        name = self.name_entry.get()
        # Check to see if the name is empty. If empty throw an error.
        if not name:
            msg = messagebox.showwarning(title='No Name Entered', message='You must enter a name to play.')
        # See if the name is greater than 8 characters. If true throw an error.
        elif len(name) > 8:
            msg = messagebox.showwarning(title='Name is too long.', \
                                         message='Names must be 1 - 8 charcters in length.')
            # This is just to clear the form
            self.form.destroy()
            self.register()
        # Every thing ok go to the game
        else:
            # Setup player instances
            self.player = Player()
            self.player.player_name = name.strip().title()
            self.computer = Player()
            self.computer.player_name = 'Computer'
            # Pull the root window back up, destroy the form window, and initiate the game board
            self.parent.deiconify()
            self.form.destroy()
            self.board()

    # This function get the percentages of wins.
    def get_percentage(self, num1, num2, num3):
        try:
            total = num1 / (num1 + num2 + num3)
            return format(total, '.0%')
        except ZeroDivisionError:
            return format(0, '.0%')

    # Defines the game play
    def play(self, player_choice):
        # Player choices
        options = ['rock', 'paper', 'scissors']

        # declare empty variable for later use
        msg = ''
        # Get the computers choice
        computer_choice = rnd.choice(options)

        # Get the players choice
        player_choice = player_choice

        # Do the comparison and get the winner. Display messages and update the win/losses
        if player_choice == 'rock' and computer_choice == 'scissors':
            self.player.player_wins += 1
            self.players_wins['text'] = f'{self.player.player_wins} / {self.get_percentage(self.player.player_wins, self.player.player_loss, self.player.player_ties)}'
            self.msgbox['text'] = f'Status: {self.player.player_name.title()} wins! Rock Crushes Scissors.'

            self.computer.player_loss += 1
            self.computers_loss['text'] = f'{self.computer.player_loss} / {self.get_percentage(self.computer.player_loss, self.computer.player_wins, self.computer.player_ties)}'
            print('player wins')

        elif player_choice == 'paper' and computer_choice == 'rock':
            self.player.player_wins += 1
            self.players_wins['text'] = f'{self.player.player_wins} / {self.get_percentage(self.player.player_wins, self.player.player_loss, self.player.player_ties)}'
            self.msgbox['text'] = f'Status: {self.player.player_name.title()} wins! Paper Covers Rock.'

            self.computer.player_loss += 1
            self.computers_loss['text'] = f'{self.computer.player_loss} / {self.get_percentage(self.computer.player_loss, self.computer.player_wins, self.computer.player_ties)}'
            print('player wins')

        elif player_choice == 'scissors' and computer_choice == 'paper':
            self.player.player_wins += 1
            self.players_wins['text'] = f'{self.player.player_wins} / {self.get_percentage(self.player.player_wins, self.player.player_loss, self.player.player_ties)}'
            self.msgbox['text'] = f'Status: {self.player.player_name.title()} wins! Scissors Cut Paper.'

            self.computer.player_loss += 1
            self.computers_loss['text'] = f'{self.computer.player_loss} / {self.get_percentage(self.computer.player_loss, self.computer.player_wins, self.computer.player_ties)}'
            print('player wins')


        elif computer_choice == 'rock' and player_choice == 'scissors':
            self.msgbox['text'] = f'Status: Computer wins! Rock crushes Scissors'
            self.computer.player_wins += 1
            self.computers_wins['text'] = f'{self.computer.player_wins} / {self.get_percentage(self.computer.player_wins, self.computer.player_loss, self.computer.player_ties)}'

            self.player.player_loss += 1
            self.players_loss['text'] = f'{self.player.player_loss} / {self.get_percentage(self.player.player_loss, self.player.player_wins, self.player.player_ties)}'

        elif computer_choice == 'paper' and player_choice == 'rock':
            self.msgbox['text'] = f'Status: Computer wins! Paper Covers Rock'
            self.computer.player_wins += 1
            self.computers_wins['text'] = f'{self.computer.player_wins} / {self.get_percentage(self.computer.player_wins, self.computer.player_loss, self.computer.player_ties)}'

            self.player.player_loss += 1
            self.players_loss['text'] = f'{self.player.player_loss} / {self.get_percentage(self.player.player_loss, self.player.player_wins, self.player.player_ties)}'


        elif computer_choice == 'scissors' and player_choice == 'paper':
            self.msgbox['text'] = f'Status: Computer wins! Scissors Cuts Paper.'
            self.computer.player_wins += 1
            self.computers_wins['text'] = f'{self.computer.player_wins} / {self.get_percentage(self.computer.player_wins, self.computer.player_loss, self.computer.player_ties)}'

            self.player.player_loss += 1
            self.players_loss['text'] = f'{self.player.player_loss} / {self.get_percentage(self.player.player_loss, self.player.player_wins, self.player.player_ties)}'

        else:
            self.computer.player_ties += 1
            self.player.player_ties += 1
            self.msgbox['text'] = f'Status: {self.player.player_name.title()} and Computer have tied. No winner.'
            print('tie game')
        # Keep track of played games
        self.player.games_played += 1
        self.played_games['text'] = f'Games Played: ( {self.player.games_played} )'



    # Define the game window
    # This sets up all the frames and widget for the game window
    def board(self):
        try:
            mainframe = tk.Frame(self.parent)
            mainframe.grid(column=0, row=0, sticky='new')

            headerframe = tk.Frame(mainframe)
            headerframe['padx'] = 8
            headerframe['pady'] = 5
            headerframe['relief'] = 'ridge'
            headerframe['borderwidth'] = 2
            headerframe.grid(column=0, row=0)

            header = tk.Label(headerframe, anchor='n')
            header['text'] = 'Rock Paper Scissors'
            header['font'] = 'serif 18 bold'
            header['fg'] = 'indianred'
            header['relief'] = 'ridge'
            header['padx'] = 2
            header['pady'] = 2
            header['width'] = 21
            header.grid(column=0, row=0, ipady=3, ipadx=8)

            dataframe = tk.Frame(mainframe)
            dataframe['padx'] = 2
            dataframe['pady'] = 2
            dataframe['relief'] = 'ridge'
            dataframe['borderwidth'] = 2
            dataframe['width'] = 21
            dataframe.grid(column=0, row=1, sticky='new')

            data_header_player = tk.Label(dataframe, anchor='w')
            data_header_player['text'] = 'Player Name'
            data_header_player['font'] = 'serif 10 bold'
            data_header_player['fg'] = 'navy'
            data_header_player['relief'] = 'ridge'
            data_header_player['padx'] = 7
            data_header_player['pady'] = 0
            data_header_player['borderwidth'] = 1
            data_header_player['width'] = 11
            data_header_player.grid(column=0, row=0, ipady=3, ipadx=8)

            data_header_wins = tk.Label(dataframe, anchor='w')
            data_header_wins['text'] = 'Wins / %'
            data_header_wins['font'] = 'serif 10 bold'
            data_header_wins['fg'] = 'navy'
            data_header_wins['relief'] = 'ridge'
            data_header_wins['padx'] = 7
            data_header_wins['pady'] = 0
            data_header_wins['borderwidth'] = 1
            data_header_wins['width'] = 11
            data_header_wins.grid(column=1, row=0, ipady=3, ipadx=8, sticky='nw')

            data_header_loss = tk.Label(dataframe, anchor='w')
            data_header_loss['text'] = 'Loose / %'
            data_header_loss['font'] = 'serif 10 bold'
            data_header_loss['fg'] = 'navy'
            data_header_loss['relief'] = 'ridge'
            data_header_loss['padx'] = 7
            data_header_loss['pady'] = 0
            data_header_loss['borderwidth'] = 1
            data_header_loss['width'] = 11
            data_header_loss.grid(column=2, row=0, ipady=3, ipadx=8, sticky='nw')

            computers = tk.Label(dataframe, anchor='w')
            computers['text'] = self.computer.player_name
            computers['font'] = 'serif 8 bold'
            computers['fg'] = 'purple'
            computers['relief'] = 'ridge'
            computers['padx'] = 7
            computers['pady'] = 1
            computers['borderwidth'] = 1
            computers.grid(column=0, row=1, ipady=3, ipadx=8, sticky='new')

            self.computers_wins = tk.Label(dataframe, anchor='w')
            self.computers_wins['text'] = f'0 / 0%'
            self.computers_wins['font'] = 'sans 9 normal'
            self.computers_wins['fg'] = 'purple'
            self.computers_wins['relief'] = 'ridge'
            self.computers_wins['padx'] = 7
            self.computers_wins['pady'] = 0
            self.computers_wins['borderwidth'] = 1
            self.computers_wins.grid(column=1, row=1, ipady=3, ipadx=8, sticky='new')

            self.computers_loss = tk.Label(dataframe, anchor='w')
            self.computers_loss['text'] = f'0 / 0%'
            self.computers_loss['font'] = 'sans 9 normal'
            self.computers_loss['fg'] = 'purple'
            self.computers_loss['relief'] = 'ridge'
            self.computers_loss['padx'] = 7
            self.computers_loss['pady'] = 0
            self.computers_loss['borderwidth'] = 1
            self.computers_loss.grid(column=2, row=1, ipady=3, ipadx=8, sticky='new')


            players = tk.Label(dataframe, anchor='w')
            players['text'] = self.player.player_name
            players['font'] = 'serif 8 bold'
            players['fg'] = 'blue'
            players['relief'] = 'ridge'
            players['padx'] = 7
            players['pady'] = 0
            players['borderwidth'] = 1
            players.grid(column=0, row=2, ipady=3, ipadx=8, sticky='news')

            self.players_wins = tk.Label(dataframe, anchor='w')
            self.players_wins['text'] = f'0 / 0%'
            self.players_wins['font'] = 'sans 9 normal'
            self.players_wins['fg'] = 'blue'
            self.players_wins['relief'] = 'ridge'
            self.players_wins['padx'] = 7
            self.players_wins['pady'] = 0
            self.players_wins['borderwidth'] = 1
            self.players_wins.grid(column=1, row=2, ipady=3, ipadx=8, sticky='news')

            self.players_loss = tk.Label(dataframe, anchor='w')
            self.players_loss['text'] = f'0 / 0%'
            self.players_loss['font'] = 'sans 9 normal'
            self.players_loss['fg'] = 'blue'
            self.players_loss['relief'] = 'ridge'
            self.players_loss['padx'] = 7
            self.players_loss['pady'] = 0
            self.players_loss['borderwidth'] = 1
            self.players_loss.grid(column=2, row=2, ipady=3, ipadx=8, sticky='news')

            messageframe = tk.Frame(mainframe, borderwidth=3, relief='ridge')
            messageframe.grid(column=0, row=2, sticky='new')
            messageframe.grid_columnconfigure(0, weight=3)

            self.msgbox = tk.Label(messageframe, fg='brown', font='sans 9 normal', anchor='w', borderwidth=2, relief='ridge')
            self.msgbox['text'] ='Status:'
            self.msgbox.grid(column=0, row=0, padx=2, sticky='ew')

            self.played_games = tk.Label(messageframe, fg='brown', font='sans 9 normal', anchor='w', borderwidth=2, relief='ridge')
            self.played_games['text'] = f'Games Played: 0'
            self.played_games.grid(column=0, row=1, padx=2, sticky='ew')

            buttonsframe = tk.Frame(mainframe, borderwidth=3, relief='ridge', bg='grey86')
            buttonsframe.grid(column=0, row=3, sticky='new')

            rock_btn = tk.Button(buttonsframe, text='Rock', width=7, command=partial(self.play, 'rock'))
            rock_btn.grid(column=0, row=0, padx=2)

            paper_btn = tk.Button(buttonsframe, text='Paper', width=7, command=partial(self.play, 'paper'))
            paper_btn.grid(column=1, row=0, padx=2)

            scissors_btn = tk.Button(buttonsframe, text='Scissors', width=7, command=partial(self.play, 'scissors'))
            scissors_btn.grid(column=2, row=0, padx=2)

            spacer = tk.Frame(buttonsframe, width=74)
            spacer.grid(column=3, row=0)

            quit_btn = tk.Button(buttonsframe, text='Quit', fg='red', command=os.sys.exit)
            quit_btn.grid(column=4, row=0)


                # os.sys.exit()
        except ValueError as error:
            print(f'Error!: {error}')
            os.sys.exit()





def main():
    root = tk.Tk()
    root.title('Rock, Paper, and Scissors')
    Game(root)
    root.mainloop()

if __name__ == '__main__':
    main()
I welcome all feedback.
The only dumb question, is one that doesn't get asked.
My Github
How to post code using bbtags


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Messages In This Thread
The tkinter version of Rock Paper Scissors - by menator01 - Jun-04-2020, 01:41 PM

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