Sep-01-2020, 09:15 PM
(This post was last modified: Sep-01-2020, 09:15 PM by MysticLord.)
For dis/assembling compiled code from/into PS1 games that I hope will run on an emulator, yes.
I'm looking for nice side effects it would have on me, like memorizing the bit patterns for various opcodes and gaining a more intuitive understanding of this assembly language.
The grand goal of such things is to have a fully commented and maximally abstracted disassembly which I can use to implement features I want and remove those I don't need. Having a set of 0x7F item attributes in Final Fantasy Tactics, rather than the standard 0x4F, is one such goal.
I love your signature, very true and extremely American. USA, USA, USA!
I'm looking for nice side effects it would have on me, like memorizing the bit patterns for various opcodes and gaining a more intuitive understanding of this assembly language.
The grand goal of such things is to have a fully commented and maximally abstracted disassembly which I can use to implement features I want and remove those I don't need. Having a set of 0x7F item attributes in Final Fantasy Tactics, rather than the standard 0x4F, is one such goal.
I love your signature, very true and extremely American. USA, USA, USA!