(Apr-26-2017, 06:21 PM)volcano63 Wrote: Here's a little long - but brilliant Python advocacy article. I haven't touched C++ since 2008 - and I don't miss itThat is a really good read. I think everyone should read that.
Parts of that remind me of the pygame community
Quote:Choosing a language for you application simply because its “fast” is the ultimate form of premature optimization.when new people blame python/pygame for their slow game, when in reality it is them loading resources in the class' constructor every instance for example. Every time a creature gets spawned, their game loads all the images, sounds, fonts, etc. again and again and again. lol. They would find out when they switch to C++ that their bottlenecks still exists.
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