I am trying to make a scalar multiplication method which is the last method in the code. I am not sure why it is not working. I used "return D3Vector((self.x * num), (self.y * num), (self.z * num))" It is returning only the new x and y coordinates when I use print(v4.scalarMult(3)), for example.
Here is the full code.
Here is the full code.
import math class Vector: def __init__(self, x, y): self.x = x self.y = y def get_x(self): return self.x def set_x(self, x): self.x = x def get_y(self): return self.y def set_y(self, y): self.y = y def __str__(self): return '(' + str(self.x) + ',' + str(self.y) + ')' def __add__(self, other): new_x = self.x + other.x new_y = self.y + other.y total = Vector(new_x, new_y) return total def __sub__(self, other): new_x = self.x - other.x new_y = self.y - other.y total = Vector(new_x, new_y) return total def __mul__(self, other): return (self.x * other.x) + (self.y * other.y) def __abs__(self): return math.sqrt((self.x**2) + (self.y**2)) def __eq__(self, other): return self.x == other.x and self.y == other.y class D3Vector(Vector): def __init__(self, x, y, z): Vector.__init__(self, x, y) self.z = z def __add__(self, other): return (self.x + other.x, self.y + other.y, self.z + other.z) def __sub__(self, other): return (self.x - other.x, self.y - other.y, self.z - other.z) def __mul__(self, other): return Vector.__mul__(self, other) + self.z * other.z def __abs__(self): return math.sqrt(self.x**2 + self.y**2 + self.z**2) def __eq__(self, other): return Vector.__eq__(self, other) and self.z == other.z def scalarMult(self, num): return D3Vector((self.x * num), (self.y * num), (self.z * num)) v = Vector(21, 56) v1 = Vector(13, 24) v2 = Vector(21, 56) v3 = D3Vector(3, 6, 9) v4 = D3Vector(7, 4, 8) v5 = D3Vector(7, 4, 8)
buran write Dec-20-2020, 04:13 PM:
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