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[PyGame] Chopper wash effect efficiency questions.
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[PyGame] Chopper wash effect efficiency questions.
#10
(Jan-19-2021, 05:02 PM)Windspar Wrote: Using set on a class objects won't work. All class object have separate id.

My bad. My self.sparks list is just a list of points. I get them to the screen


(Jan-19-2021, 05:02 PM)Windspar Wrote: I can get pygame to move about 1000 sprites without any frame rate loss.
Reputation +1

I'm looking to simulate 10000 things within an otherwise complicated, atmospheric game. What about prerendering sparks to transparent tiles?... I just had a light go on. The new plan is to prerender a spark effect onto transparent tiles then animate the tiles based on chopper location. I can layer them too.

This could have many game applications. An animated tile set seems like a worthy challenge. Now I have to make a flamethrower game! lol
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Messages In This Thread
RE: Chopper wash effect efficiency questions. - by michael1789 - Jan-19-2021, 07:12 PM

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