Feb-18-2022, 08:52 PM
(This post was last modified: Feb-18-2022, 08:52 PM by menator01.
Edit Reason: Updated code
)
I did a version of your number gen. Still will be tweaking on it a little. eg(on the roulette have red text for red picks)
#! /usr/bin/env python3 # Do the imports import random as rnd import sys from PyQt6.QtWidgets import (QMainWindow, QApplication, QWidget, QGridLayout, QPushButton, QLabel, QListWidget, QListWidgetItem, QFrame, QHBoxLayout, QSpinBox) from PyQt6.QtCore import Qt from PyQt6.QtGui import (QFont, QColor) # Create the Gamble class class Gamble: # Define the lottery, choose which lottery we are playing # Powerball ends with 69 while mega millions ends with 70 def lottery(self, game, listbox): self.numbers = [] if game == 'powerball': end_number = 69 bonus_end_number = 26 elif game == 'mega millions': end_number = 70 bonus_end_number = 25 while len(self.numbers) < 6: number = rnd.randint(0, end_number) if str(number) not in self.numbers: self.numbers.append(f'{number:02d}') # Get the bonus number self.bonus = rnd.randint(0, bonus_end_number) item = QListWidgetItem(f'{game.title()} Numbers') font = QFont() font.setBold(True) item.setFont(font) item.setForeground(QColor('blue')) item2 = QListWidgetItem(f'{", ".join(self.numbers)} - Bonus Number: {self.bonus}') listbox.insertItem(0, item) listbox.insertItem(1, item2) listbox.insertItem(2, QListWidgetItem('')) # Define the pick # lotto # rng depends on which playing 3 for pick3, 4 for pick4, and so on def pick(self, rng, listbox, game): self.numbers = [] for i in range(rng): number = rnd.randint(0,9) self.numbers.append(f'{number}') item = QListWidgetItem(f'{game.title()} Numbers') font = QFont() font.setBold(True) item.setFont(font) item.setForeground(QColor('blue')) item2 = QListWidgetItem(f'{", ".join(self.numbers)}') listbox.insertItem(0, item) listbox.insertItem(1, item2) listbox.insertItem(2, QListWidgetItem('')) # Define keno def keno(self, spots, listbox, game): self.numbers = [] while len(self.numbers) < int(spots.value()): number = rnd.randint(1, 80) if str(number) not in self.numbers: self.numbers.append(f'{number}') item = QListWidgetItem(f'{game.title()} Numbers') font = QFont() font.setBold(True) item.setFont(font) item.setForeground(QColor('blue')) item2 = QListWidgetItem(f'{", ".join(self.numbers)}') listbox.insertItem(0, item) listbox.insertItem(1, item2) listbox.insertItem(2, QListWidgetItem('')) # Define rouleere def roulette(self, listbox, game): black = ('black', ['28','26', '11', '20', '17', '22', '15', '24', '13', '10', '29', '8', '31', '6', '33', '4', '35', '2']) red = ('red', ['9', '30', '7', '32', '5', '34', '3', '36', '1', '27', '25', '12', '19', '18', '21', '16', '23', '14']) green = ('green',['0', '00']) numbs = rnd.choice([black,red,green]) choices = { 'odd even':['odd', 'even'], 'column':['1st', '2nd', '3rd'], 'dozen':['1-12', '13-24', '25-36'], 'color':['black', 'red'], 'low high':['Low 1-18', 'High 19-36'] } picks = [] picks.append(f'{numbs[0]} {rnd.choice(numbs[1])}') for key, val in choices.items(): picks.append(f'{key}: {rnd.choice(val)}') # return picks item = QListWidgetItem(f'{game.title()} Numbers') font = QFont() font.setBold(True) item.setFont(font) item.setForeground(QColor('blue')) item2 = QListWidgetItem(f'{", ".join(picks)}') listbox.insertItem(0, item) listbox.insertItem(1, item2) listbox.insertItem(2, QListWidgetItem('')) class Window(QMainWindow): def __init__(self, *args, **kwargs): super().__init__(*args, **kwargs) self.setWindowTitle('Number Generator') self.setMinimumWidth(500) gamble = Gamble() button = { 'powerball': lambda: gamble.lottery('powerball', self.listbox), 'mega millions': lambda: gamble.lottery('mega millions', self.listbox), 'pick5': lambda: gamble.pick(5, self.listbox, 'pick5'), 'pick4': lambda: gamble.pick(4, self.listbox, 'pick4'), 'pick3': lambda: gamble.pick(3, self.listbox, 'pick3'), 'keno': lambda: gamble.keno(spinner, self.listbox, 'keno'), 'roulette': lambda: gamble.roulette(self.listbox, 'roulette'), 'clear': lambda: self.listbox.clear() } # Create a container for widgets container = QGridLayout() hbox = QHBoxLayout() spinner = QSpinBox() spinner.setRange(1, 12) #Create the header header = QLabel('Number Generator') header.setAlignment(Qt.AlignmentFlag.AlignCenter) header.setFrameStyle(1) header.setFrameShadow(QFrame.Shadow.Sunken) header.setStyleSheet('font-size: 18px; font-weight:bold;') container.addWidget(header, 0, 0,1, 4,) # Create the buttons col = 0 row = 1 for btn, cmd in button.items(): button = QPushButton(btn.title()) button.pressed.connect(cmd) if btn == 'keno': hbox.addWidget(button) hbox.addWidget(QLabel('Spots:')) hbox.addWidget(spinner) container.addLayout(hbox, row, col, 1, 1) else: container.addWidget(button, row, col, 1, 1) if col >= 3: row += 1 col = 0 else: col += 1 self.listbox = QListWidget() container.addWidget(self.listbox, 3, 0, 1, 4) widget = QWidget() widget.setLayout(container) self.setCentralWidget(widget) def main(): app = QApplication(sys.argv) window = Window() window.show() sys.exit(app.exec()) if __name__ == '__main__': main()
I welcome all feedback.
The only dumb question, is one that doesn't get asked.
My Github
How to post code using bbtags
The only dumb question, is one that doesn't get asked.
My Github
How to post code using bbtags