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Cube drawing
#6
Extra winning patterns is easy to implement.
import pygame
 
class Square:
    """I am a square in a tic-tac-toe board in 3D"""
    colors = {None:"white", 0:"green", 1:"red"}

    def __init__(self, side, center=(0, 0, 0)):
        self.marker = None
        self.points = [
            pygame.Vector3(-1, -1, 0) * side / 2,
            pygame.Vector3( 1, -1, 0) * side / 2,
            pygame.Vector3( 1,  1, 0) * side / 2,
            pygame.Vector3(-1,  1, 0) * side / 2
        ]
        self.move(center)
 
    def empty(self):
        """Return True if square not filled"""
        return self.marker is None
    
    def rotate(self, rotation):
        """Rotate square (rx, ry, rz) degrees"""
        for degrees, vector in zip(rotation, ((1, 0, 0), (0, 1, 0), (0, 0, 1))):
            if degrees:
                for point in self.points:
                    point.rotate_ip(degrees, vector)
 
    def move(self, offset):
        """Move square offset (dx, dy, dz) pixels"""
        for point in self.points:
            dx, dy, dz = offset
            point.x += dx
            point.y += dy
            point.z += dz
 
    def projection(self):
        """Return points projected on xy plane"""
        return [pygame.Vector2(point.x, point.y) for point in self.points]
 
    def draw(self, surface):
        """Draw self"""
        pygame.draw.polygon(surface, self.colors[self.marker], self.projection())
 
    def contains(self, point):
        """Return True if my xy projection contains point."""
        def t_area(a, b, c):
            """Compute area of triangle"""
            return abs((a.x * (b.y - c.y) + b.x * (c.y - a.y) + c.x * (a.y - b.y)) / 2.0)
 
        def t_contains(a, b, c, p):
            """Return True if triangle ABC contains point p."""
            # Create 3 triangles  that have p as a vertex.  If the sum of the area of these
            # triangles = area of the triangle ABC, then p is inside the triangle
            area = t_area(a, b, c)
            a1 = t_area(a, p, b)
            a2 = t_area(b, p, c)
            a3 = t_area(c, p, a)
            return area >= int(a1 + a2 + a3)  # Compensate for numerical errors
 
        # Split projected polygon into two triangles.  Test if point is inside either triangle.
        a, b, c, d = self.projection()
        return t_contains(a, b, c, point) or t_contains(a, c, d, point)
 
 
class Cube:
    # Now supports X and diamond patterns
    winning_combos = (
        (0, 2, 4, 6, 8), (9, 11, 13, 15, 17), (18, 20, 22, 24, 26),
        (1, 3, 5, 7), (10, 12, 14, 16), (19, 21, 23, 25),
        (0, 1, 2), (3, 4, 5), (6, 7, 8),
        (0, 3, 6), (1, 4, 7), (2, 5, 8),
        (0, 4, 8), (2, 4, 6),
        (9, 10, 11), (12, 13, 14), (15, 16, 17),
        (9, 12, 15), (10, 13, 16), (11, 14, 17),
        (9, 13, 17), (11, 13, 15),
        (18, 19, 20), (21, 22, 23), (24, 25, 26),
        (18, 21, 24), (19, 22, 25), (20, 23, 26),
        (18, 22, 26), (24, 22, 20),
    )

    """A tic-tac-toe board plastered on the side of a cube"""
    def __init__(self, side):
        def make_squares(move, rotation):
            """Make all the squares on a face.  Rotate and the
            move the squares so they are on the "face" of the cube.
            """
            dx = side / 3
            gap = 6
            squares = [
                Square(dx-gap, (-dx, -dx, 0)),
                Square(dx-gap, (0, -dx, 0)),
                Square(dx-gap, (dx, -dx, 0)),
                Square(dx-gap, (-dx, 0, 0)),
                Square(dx-gap, (0, 0, 0)),
                Square(dx-gap, (dx, 0, 0)),
                Square(dx-gap, (-dx, dx, 0)),
                Square(dx-gap, (0, dx, 0)),
                Square(dx-gap, (dx, dx, 0))
            ]
            for square in squares:
                square.rotate(rotation)
                square.move(move)
            return squares

        self.squares = [
            *make_squares((0, 0, -side/2), (0, 0, 0)),
            *make_squares((side/2, 0, 0), (0, 270, 0)),
            *make_squares((0, -side/2, 0), (90, 0, 0))]
        for index, square in enumerate(self.squares):
            square.index = index
        self.marker = 0
        self.reset()
 
    def find_square(self, point):
        """Return square that was clicked, or None"""
        for square in self.squares:
            if square.contains(point):
                return square if square.empty() else None
        return None

    def click(self, point):
        """Place marker on clicked square"""
        if self.done:
            # Start now game
            self.reset()
        elif square := self.find_square(point):
            # Place marker and check for a win
            square.marker = self.marker
            self.marker_count += 1
            self.done = self.check_win(square) or self.marker_count >= 27
            self.marker = (self.marker + 1) % 2
 
    def check_win(self, square):
        """Check if most recent move results in a win"""
        def all_match(marker, combo):
            """Return True if all squares in combo match marker"""
            return all((self.squares[i].marker == marker for i in combo))

        marker = square.marker
        for combo in self.winning_combos:
            if square.index in combo and all_match(marker, combo):
                self.reset()
                self.done = True
                for i in combo:
                    self.squares[i].marker = marker
                return True
        return False
 
    def reset(self):
        """Reset all squares to empty"""
        for square in self.squares:
            square.marker = None
        self.done = False
        self.marker_count = 0
 
    def rotate(self, rotation):
        """Rotate cube (rx, ry, rz) degrees """
        for square in self.squares:
            square.rotate(rotation)
 
    def move(self, move):
        """Move cube offset (dx, dy, dz) pixels"""
        for square in self.squares:
            square.move(move)
 
    def draw(self, surface):
        """Draw all the squares."""
        for square in self.squares:
            square.draw(surface)
 
def main():
    pygame.display.set_caption("Tic-Tac-Toe")
    surface = pygame.display.set_mode((500, 500))
 
    # Make 3 sides of a cube, and rotate so you can see all three sides
    cube = Cube(300)
    cube.rotate((0, 45, 0))
    cube.rotate((22.5, 0, 0))
    center = surface.get_rect()
    cube.move(pygame.Vector3(center.centerx, center.centery, 0))
    cube.draw(surface)
    pygame.display.flip()
 
    running = True
    while running:
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                running = False
            elif event.type == pygame.MOUSEBUTTONDOWN:
                cube.click(pygame.Vector2(event.pos))
                surface.fill("black")
                cube.draw(surface)
                pygame.display.flip()
 
if __name__ == "__main__":
    pygame.init()
    main()
    pygame.quit()
Reply


Messages In This Thread
Cube drawing - by freethrownucleus - Dec-11-2022, 11:49 PM
RE: Cube drawing - by deanhystad - Dec-13-2022, 04:22 AM
RE: Cube drawing - by freethrownucleus - Dec-13-2022, 12:51 PM
RE: Cube drawing - by ClaytonMorrison - Apr-12-2023, 08:04 AM
RE: Cube drawing - by deanhystad - Dec-13-2022, 10:29 PM
RE: Cube drawing - by freethrownucleus - Dec-14-2022, 12:01 AM
RE: Cube drawing - by deanhystad - Dec-14-2022, 05:13 AM
RE: Cube drawing - by freethrownucleus - Dec-14-2022, 11:06 AM
RE: Cube drawing - by deanhystad - Dec-14-2022, 01:14 PM
RE: Cube drawing - by freethrownucleus - Dec-14-2022, 02:09 PM
RE: Cube drawing - by deanhystad - Dec-14-2022, 08:05 PM
RE: Cube drawing - by freethrownucleus - Dec-14-2022, 10:10 PM
RE: Cube drawing - by deanhystad - Dec-14-2022, 11:44 PM
RE: Cube drawing - by freethrownucleus - Dec-16-2022, 07:49 PM
RE: Cube drawing - by deanhystad - Dec-19-2022, 04:54 AM
RE: Cube drawing - by freethrownucleus - Dec-20-2022, 01:18 PM
RE: Cube drawing - by deanhystad - Dec-21-2022, 12:01 AM
RE: Cube drawing - by freethrownucleus - Dec-21-2022, 12:43 PM
RE: Cube drawing - by deanhystad - Jan-01-2023, 04:36 AM
RE: Cube drawing - by freethrownucleus - Jan-01-2023, 10:25 PM
RE: Cube drawing - by deanhystad - Jan-02-2023, 02:17 PM
RE: Cube drawing - by freethrownucleus - Jan-02-2023, 09:39 PM
RE: Cube drawing - by deanhystad - Jan-02-2023, 10:07 PM
RE: Cube drawing - by freethrownucleus - Jan-02-2023, 10:41 PM
RE: Cube drawing - by deanhystad - Jan-03-2023, 04:31 AM
RE: Cube drawing - by freethrownucleus - Jan-03-2023, 04:01 PM
RE: Cube drawing - by deanhystad - Jan-03-2023, 07:21 PM
RE: Cube drawing - by freethrownucleus - Jan-03-2023, 09:18 PM
RE: Cube drawing - by deanhystad - Jan-03-2023, 10:19 PM
RE: Cube drawing - by freethrownucleus - Jan-04-2023, 08:28 PM
RE: Cube drawing - by deanhystad - Jan-04-2023, 08:29 PM
RE: Cube drawing - by freethrownucleus - Jan-04-2023, 08:53 PM
RE: Cube drawing - by deanhystad - Jan-04-2023, 09:15 PM
RE: Cube drawing - by freethrownucleus - Jan-04-2023, 09:20 PM
RE: Cube drawing - by deanhystad - Jan-04-2023, 09:34 PM
RE: Cube drawing - by freethrownucleus - Jan-05-2023, 01:59 PM
RE: Cube drawing - by deanhystad - Jan-05-2023, 06:06 PM
RE: Cube drawing - by freethrownucleus - Jan-05-2023, 06:26 PM
RE: Cube drawing - by deanhystad - Jan-05-2023, 07:35 PM
RE: Cube drawing - by freethrownucleus - Jan-05-2023, 08:32 PM
RE: Cube drawing - by deanhystad - Jan-05-2023, 09:16 PM
RE: Cube drawing - by freethrownucleus - Jan-05-2023, 09:32 PM
RE: Cube drawing - by deanhystad - Jan-05-2023, 10:03 PM
RE: Cube drawing - by freethrownucleus - Jan-05-2023, 10:18 PM
RE: Cube drawing - by deanhystad - Jan-05-2023, 10:23 PM
RE: Cube drawing - by freethrownucleus - Jan-05-2023, 11:24 PM
RE: Cube drawing - by deanhystad - Jan-06-2023, 07:15 PM
RE: Cube drawing - by freethrownucleus - Jan-07-2023, 08:44 PM
RE: Cube drawing - by deanhystad - Jan-07-2023, 11:19 PM
RE: Cube drawing - by freethrownucleus - Jan-08-2023, 12:25 AM
RE: Cube drawing - by deanhystad - Jan-08-2023, 05:11 PM
RE: Cube drawing - by freethrownucleus - Jan-08-2023, 06:29 PM

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