Mar-25-2023, 02:14 PM
(This post was last modified: Mar-25-2023, 02:14 PM by freethrownucleus.)
I need to draw a net of a cube. Each of squares of a cube will present a tic-tac-toe board.
I tried this but I can do nothing with it (making anything more than a drawing).
If anyone could help ...
I tried this but I can do nothing with it (making anything more than a drawing).
If anyone could help ...
import pygame # Define some colors BLACK = (0, 0, 0) WHITE = (255, 255, 255) # Initialize Pygame pygame.init() # Set the dimensions of the screen size = (400, 400) screen = pygame.display.set_mode(size) # Load the images for each face of the cube front = pygame.image.load("cube_model.png").convert() back = pygame.image.load("cube_model.png").convert() left = pygame.image.load("cube_model.png").convert() right = pygame.image.load("cube_model.png").convert() top = pygame.image.load("cube_model.png").convert() bottom = pygame.image.load("cube_model.png").convert() # Create a list of Rect objects for each face of the cube faces = [ pygame.Rect(100, 100, 100, 100), pygame.Rect(200, 100, 100, 100), pygame.Rect(0, 100, 100, 100), pygame.Rect(300, 100, 100, 100), pygame.Rect(100, 0, 100, 100), pygame.Rect(100, 200, 100, 100), ] # Draw each face of the cube on the screen screen.blit(front, faces[0]) screen.blit(back, faces[1]) screen.blit(left, faces[2]) screen.blit(right, faces[3]) screen.blit(top, faces[4]) screen.blit(bottom, faces[5]) # Update the screen pygame.display.flip() # Wait for the user to close the window done = False while not done: for event in pygame.event.get(): if event.type == pygame.QUIT: done = True # Quit Pygame pygame.quit()