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Socket & Endpoint
#7
The client and the server will each have their own, separate, independent sockets, which happen to be connected at the same port.  Only one listener can bind to a port, but many clients can bind to it (that's how more than one person can play a multiplayer game in realtime... if only one client could be connected at a time, the only multiplayer games would be games that didn't use the network, or that were turn based).

We're starting to get into a realm where I no longer have any idea what I'm talking about, though, lol.  Because a server frequently will have a pool of connections that's it's waiting on, and it'll send replies to whichever one is ready first.
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Messages In This Thread
Socket & Endpoint - by syogun - Sep-13-2017, 07:59 AM
RE: Socket & Endpoint - by Larz60+ - Sep-13-2017, 12:03 PM
RE: Socket & Endpoint - by syogun - Sep-13-2017, 12:41 PM
RE: Socket & Endpoint - by nilamo - Sep-13-2017, 10:01 PM
RE: Socket & Endpoint - by Larz60+ - Sep-13-2017, 10:38 PM
RE: Socket & Endpoint - by syogun - Sep-15-2017, 02:09 AM
RE: Socket & Endpoint - by nilamo - Sep-15-2017, 03:20 PM
RE: Socket & Endpoint - by Larz60+ - Sep-15-2017, 08:43 PM
RE: Socket & Endpoint - by syogun - Sep-16-2017, 10:20 AM
RE: Socket & Endpoint - by nilamo - Sep-18-2017, 06:14 AM
RE: Socket & Endpoint - by syogun - Sep-18-2017, 08:14 AM

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