Now more random, you need 10 Rect() (not only one):
import pygame import random # Define some colors BLACK = (0, 0, 0) WHITE = (255, 255, 255) GREEN = (0, 255, 0) RED = (255, 0, 0) class Rect(): def __init__(self): self.rectXPos = 0 self.rectYPos = 0 self.height = 0 self.width = 0 self.changeX = 0 self.changeY = 0 self.x = 0 self.y = 0 def move(self): self.x += self.changeX self.y += self.changeY def draw(self,screen): pygame.draw.rect(screen,RED,[self.x + self.rectXPos, self.y + self.rectYPos, self.height,self.width]) # main pygame.init() size = (700, 500) screen = pygame.display.set_mode(size) pygame.display.set_caption("My Game") myList = [ ] for i in range(10): rect = Rect() rect.rectXPos = random.randrange(0,700) rect.rectYPos = random.randrange(0,500) rect.height = random.randrange(20,70) rect.width = random.randrange(20,70) rect.changeX = random.randrange(-3,3) rect.changeY = random.randrange(-3,3) myList.append(rect) clock = pygame.time.Clock() done = False while not done: for event in pygame.event.get(): if event.type == pygame.QUIT: done = True screen.fill(WHITE) for rect in myList: rect.draw(screen) rect.move() pygame.display.flip() clock.tick(60) # Close the window and quit. pygame.quit()