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[PyGame] How do I make an advanced shader
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[PyGame] How do I make an advanced shader
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(Jan-15-2018, 10:24 PM)Windspar Wrote: 1. Are you using any opengl/directx in your code ?

I'm not currently using either opengl or directx though i'm not opposed to the implementation. I'm currently picking apart your code, and I'm trying to digest it enough to kind of see how it would work in my current setup.

(Jan-15-2018, 10:19 PM)metulburr Wrote: NOTE: I havent done this either so i dont know. My guess would be a simple approach of mimicking it assuming you had a greenish background instead of black. By that i mean creating an image with scanlines with alpha in GIMP/photoshop and displaying it overtop, moving back and forth at random times. Same thing with the side shader around the edges except its stagnant and shaped differently.

Im not sure if that would look cheesy or not though.

I feel like mimicking with an image would defeat the purpose of trying to use a shader to handle it.
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Messages In This Thread
How do I make an advanced shader - by Rabbyte - Jan-15-2018, 07:26 PM
RE: How do I make an advanced shader - by metulburr - Jan-15-2018, 10:19 PM
RE: How do I make an advanced shader - by Windspar - Jan-15-2018, 10:24 PM
RE: How do I make an advanced shader - by Rabbyte - Jan-16-2018, 01:49 AM

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