Feb-24-2018, 11:26 PM
import pygame pygame.init() #-- window dimension --# screen_width = 720 screen_height = 720 #-- colours RGB --# black = (0,0,0) red =(255,0,0) green = (0,255,0) blue = (0,0,255) white = (255,255,255) mediumpurple = (147,112,219) sgigray96 = (244,244,244) bright_black = (100,0,0) bright_mediumpurple = (247,112,219) bright_sgigray96 = (255,100,255) bright_red = (155,0,0) gameScreen = pygame.display.set_mode((screen_width,screen_height)) pygame.display.set_caption('CHESS') clock = pygame.time.Clock() MENU = pygame.image.load('MENU BOI.png') w_pawn = pygame.image.load('chess_piece_pawn.png') ##def clik_n_drag(): ## x = 30 ## y = 575 ## x_width = 54 ## y_height = 54 ## ## mouse = pygame.mouse.get_pos() ## clik = pygame.mouse.get_pressed() ## drag = 0 ## ## gameScreen.blit(w_pawn, (x,y)) ## ## if clik[0] == 1 and x + x_width > mouse[0] > x and y + y_height > mouse[1] > y: ## drag = 1 ## elif clik[0] == 0: ## drag = 0 ## elif drag == 1: ## x = mouse[0] - (x_width/2) ## y = mouse[1] - (y_height/2) def clik_n_drag(): x = 30 y = 575 gameScreen.blit(w_pawn, (x,y,)) clik = pygame.mouse.get_pressed() (x_new, y_new) = pygame.mouse.get_pos() drag = False if drag == False: if clik[0] == 1: drag = True if drag == True: if clik[0] == 1: (x, y) = (x_new, y_new) else: drag = False def text_objectives(text,font): textSurface = font.render(text, True, black) return textSurface, textSurface.get_rect() #def result_display(text): def menu(x,y): gameScreen.blit(MENU, (x,y)) x = 0 y = 0 def bttn(msg,x,y,w,h,ina,act,action=None): mouse = pygame.mouse.get_pos() clik = pygame.mouse.get_pressed() #print(mouse) if x+w > mouse[0] > x and y+h > mouse[1] > y: pygame.draw.rect(gameScreen,act,(x,y,w,h)) if clik[0] == 1 and action != None: if action == "exc": specialquit() elif action == "ss": statsPage() elif action == "gm1": classicMode() elif action == "gm2": mayhemMode() elif action == "gm3": dumbAIMode() elif action == "ins1": classicInfo() elif action == "ins2": mayhemInfo() elif action == "ins3": dumbAIInfo() elif action == "mm": menuLoop() else: pygame.draw.rect(gameScreen,ina,(x,y,w,h)) smallText = pygame.font.Font("freesansbold.ttf",15) textSurf, textRect = text_objectives(msg,smallText) textRect.center = ((x+(w/2)),(y+(h/2))) gameScreen.blit(textSurf, textRect) def specialquit(): pygame.quit() quit() def menuLoop(): game = False while not game: for event in pygame.event.get(): if event.type == pygame.QUIT: game = True gameScreen.fill(white) menu(x,y) bttn("classic", 190,545,280,70, black,bright_black, "gm1") bttn("mayhem", 30,630,210,60, mediumpurple,bright_mediumpurple, "gm2") bttn("dumb AI", 260,630,210,60, black,bright_black, "gm3") bttn("classic", 515,600,180,45, black,bright_black, "ins1") bttn("mayhem", 515,650,85,45, mediumpurple,bright_mediumpurple, "ins2") bttn("dumb AI", 610,650,85,45, black,bright_black, "ins3") bttn("exit", 630,15,75,60, red,bright_red, "exc") bttn("stats", 630,85,75,60, sgigray96,bright_sgigray96, "ss") pygame.display.update() clock.tick(60) pygame.quit() quit() def classicMode(): im = pygame.image.load('classic_gamemode_screen.png') game = False while not game: for event in pygame.event.get(): if event.type == pygame.QUIT: game = True gameScreen.fill(white) gameScreen.blit(im, (x,y)) bttn("main menu", 520,215,185,65, sgigray96,bright_sgigray96, "mm") clik_n_drag() pygame.display.update() clock.tick(60) def mayhemMode(): im = pygame.image.load('mayhem_gamemode_screen.png') game = False while not game: for event in pygame.event.get(): if event.type == pygame.QUIT: game = True gameScreen.fill(white) gameScreen.blit(im, (x,y)) bttn("main menu", 520,195,185,40, sgigray96,bright_sgigray96, "mm") pygame.display.update() clock.tick(60) def dumbAIMode(): im = pygame.image.load('dumbAI_gamemode_screen.png') game = False while not game: for event in pygame.event.get(): if event.type == pygame.QUIT: game = True gameScreen.fill(white) gameScreen.blit(im, (x,y)) bttn("main menu", 520,215,185,65, sgigray96,bright_sgigray96, "mm") pygame.display.update() clock.tick(60) def statsPage(): im = pygame.image.load('stats_screen.png') game = False while not game: for event in pygame.event.get(): if event.type == pygame.QUIT: game = True gameScreen.fill(white) gameScreen.blit(im, (x,y)) bttn("main menu", 515,15,100,60, sgigray96,bright_sgigray96, "mm") pygame.display.update() clock.tick(60) def classicInfo(): im = pygame.image.load('classic_ins_screen.png') game = False while not game: for event in pygame.event.get(): if event.type == pygame.QUIT: game = True gameScreen.fill(white) gameScreen.blit(im, (x,y)) bttn("main menu", 515,15,100,60, sgigray96,bright_sgigray96, "mm") pygame.display.update() def mayhemInfo(): im = pygame.image.load('mayhem_ins_screen.png') game = False while not game: for event in pygame.event.get(): if event.type == pygame.QUIT: game = True gameScreen.fill(white) gameScreen.blit(im, (x,y)) bttn("main menu", 515,15,100,60, sgigray96,bright_sgigray96, "mm") pygame.display.update() def dumbAIInfo(): im = pygame.image.load('dumbAI_ins_screen.png') game = False while not game: for event in pygame.event.get(): if event.type == pygame.QUIT: game = True gameScreen.fill(white) gameScreen.blit(im, (x,y)) bttn("main menu", 515,15,100,60, sgigray96,bright_sgigray96, "mm") pygame.display.update() menuLoop() pygame.quit() quit()This is all what I've got, which are the GUIs, if it helps.