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Adding a single player mode to my wxOthello game
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Adding a single player mode to my wxOthello game
#6
So, basically assign priority codes to each coordinate based on its strategic value and then when it's the bots turn to make a move, it picks the highest priority space which is also a valid move. I can even add in a difficulty setting which allows the user to vary the probability of the bot making a random move, a 'mistake.' I'll write something and post it on the thread. This will take a little time...
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RE: Adding a single player mode to my wxOthello game - by keames - Apr-20-2019, 05:50 PM

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