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[PyGame] Creating Map Obstacles
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[PyGame] Creating Map Obstacles
#7
(Jun-06-2019, 08:45 PM)Windspar Wrote: after screen.blit(farm_image, (0, 0))
pygame.draw.rect(screen, pygame.Color('red'), char)

this need to go in main loop. After screen.blit(farm_image, (0,0))
# Puts the fences on the screen for fence in fences: pygame.draw.rect(screen, pygame.Color('red'), fence)

Romove this. No longer used.
# Coordinates of the rectangle (player) object x = 507 y = 60

If you want to make sure object stay on screen.
# Initializes the window's title, width, and height screen = pygame.display.set_mode((720, 320)) rect = screen.get_rect()
if moved: if moved.collidelist(fences) == -1 and rect.contains(moved): char = moved
Pygame Rect
If you don't do method above.
if pressed[pygame.K_UP] and not pressed[pygame.K_DOWN]: if y != 3: moved = char.move(0, -3)
Change to.
if pressed[pygame.K_UP] and not pressed[pygame.K_DOWN]: if char.y != 3: moved = char.move(0, -3)
If you did rect for stay on screen.
if pressed[pygame.K_UP] and not pressed[pygame.K_DOWN]: moved = char.move(0, -3)

My Code Now:
# Allows the usage of the PyGame library
import pygame

# Initializes PyGame
pygame.init()

# RGB Colors
red = (255, 0, 0)
green = (0, 255, 0)
blue = (0, 0, 255)

# Bad Coordinates (Fence)
# bad_coordinates = bad_x, bad_y = range(447, 528), 150

# Barrier
minimum_x = 342

# Initializes the window's title, width, and height
screen = pygame.display.set_mode((720, 320))
pygame.display.set_caption("New Game")
# Loads the background image
farm_image = pygame.image.load("farm_sprite.png").convert()
# Fence Rectangles
fences = (
    pygame.Rect(455, 65, 20, 85),
    pygame.Rect(390, 65, 85, 20),
    pygame.Rect(390, 0, 20, 85),
    pygame.Rect(395, 0, 240, 20),
    pygame.Rect(615, 0, 20, 150),
    pygame.Rect(580, 130, 40, 20),
    pygame.Rect(455, 130, 80, 20)
)

# Draw the player object onto the screen
char = pygame.Rect(507, 60, 25, 40)

# Keeps the while loop running
done = False

# Boolean to identify whether the player has unlocked the currently locked area
unlocked = False

# Creates a clock object to keep track of time
clock = pygame.time.Clock()

# Keeps the program running
while not done:

    moved = None

    # Allows the user to exit by pressing the X button without throwing an error
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            done = True

    # Assigns a list of the possible pressed keys to a variable
    pressed = pygame.key.get_pressed()

    # If the UP key is pressed, move the player upwards
    if pressed[pygame.K_UP] and not pressed[pygame.K_DOWN]:
        if char.y != 3:
            moved = char.move(0, -3)

    # If the DOWN key is pressed, move the player downwards
    if pressed[pygame.K_DOWN] and not pressed[pygame.K_UP]:
        if char.y != 279:
            moved = char.move(0, 3)

    # If the LEFT key is pressed, move the player to the left
    if pressed[pygame.K_LEFT] and not pressed[pygame.K_RIGHT]:
        if char.x != minimum_x and not unlocked:
            moved = char.move(-3, 0)

        # If the area is unlocked, allow the player to move in the area, as well as create a new barrier
        elif unlocked:
            if char.x != 3:
                moved = char.move(-3, 0)

    # If the RIGHT key is pressed, move the player to the right
    if pressed[pygame.K_RIGHT] and not pressed[pygame.K_LEFT]:
        if char.x != 693:
            moved = char.move(3, 0)

    if moved:
        if moved.collidelist(fences) == -1:
            char = moved

    # Place the background image on the window
    screen.blit(farm_image, [0, 0])

    # Puts the fences on the screen
    for fence in fences:
        pygame.draw.rect(screen, pygame.Color('red'), fence)

    pygame.draw.rect(screen, pygame.Color('red'), char)

    # Update the full Surface to the screen
    pygame.display.flip()

    # Run the program at 60 frames per second
    clock.tick(60)
I'm pretty sure I followed your instructions, yet, I can't press the up and right keys at the same time. I can only do one or the other, same goes for up-left, down-left, and down-right. And when I am pressing right-up, right-down, left-up, or left-down, while the the player is against a wall, it won't move.

How would I fix this? Did I not follow your instructions correctly?

P.S. - Thanks for helping me out!
Reply


Messages In This Thread
Creating Map Obstacles - by cameron121901 - Jun-05-2019, 08:00 PM
RE: Creating Map Obstacles - by metulburr - Jun-05-2019, 08:40 PM
RE: Creating Map Obstacles - by cameron121901 - Jun-06-2019, 06:09 AM
RE: Creating Map Obstacles - by Windspar - Jun-06-2019, 11:06 AM
RE: Creating Map Obstacles - by cameron121901 - Jun-06-2019, 07:42 PM
RE: Creating Map Obstacles - by Windspar - Jun-06-2019, 08:45 PM
RE: Creating Map Obstacles - by cameron121901 - Jun-07-2019, 06:08 PM
RE: Creating Map Obstacles - by Windspar - Jun-07-2019, 07:53 PM
RE: Creating Map Obstacles - by cameron121901 - Jun-10-2019, 03:56 PM
RE: Creating Map Obstacles - by Windspar - Jun-10-2019, 05:43 PM

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