Jun-10-2019, 03:56 PM
(Jun-07-2019, 07:53 PM)Windspar Wrote: I over looked that.speed = 3 movement = pygame.Vector2(0, 0) # If the UP key is pressed, move the player upwards if pressed[pygame.K_UP] and not pressed[pygame.K_DOWN]: if char.y != 3: movement.y -= speed # If the DOWN key is pressed, move the player downwards if pressed[pygame.K_DOWN] and not pressed[pygame.K_UP]: if char.y != 279: movement.y += speed # If the LEFT key is pressed, move the player to the left if pressed[pygame.K_LEFT] and not pressed[pygame.K_RIGHT]: if char.x != minimum_x and not unlocked: movement.x -= speed # If the RIGHT key is pressed, move the player to the right if pressed[pygame.K_RIGHT] and not pressed[pygame.K_LEFT]: if char.x != 693: movement.x += speed if movement.x != 0 or movement.y != 0: moved = char.move(movement.x, movement.y) if moved.collidelist(fences) == -1: char = movedorspeed = 3 movement = pygame.Vector2(0, 0) # If the UP key is pressed, move the player upwards if pressed[pygame.K_UP] and not pressed[pygame.K_DOWN]: movement.y -= speed # If the DOWN key is pressed, move the player downwards if pressed[pygame.K_DOWN] and not pressed[pygame.K_UP]: movement.y += speed # If the LEFT key is pressed, move the player to the left if pressed[pygame.K_LEFT] and not pressed[pygame.K_RIGHT]: movement.x -= speed # If the RIGHT key is pressed, move the player to the right if pressed[pygame.K_RIGHT] and not pressed[pygame.K_LEFT]: movement.x += speed if movement.x != 0 or movement.y != 0: # Deflate. Where 3 pixels away from edge rect = screen.get_rect().inflate(-6, -6) moved = char.move(movement.x, movement.y) if moved.collidelist(fences) == -1 and rect.contains(moved): char = moved
It still doesn't seem to work for me for some reason.
# Allows the usage of the PyGame library import pygame # Initializes PyGame pygame.init() # RGB Colors red = (255, 0, 0) green = (0, 255, 0) blue = (0, 0, 255) # Bad Coordinates (Fence) # bad_coordinates = bad_x, bad_y = range(447, 528), 150 # Barrier minimum_x = 342 # Initializes the window's title, width, and height screen = pygame.display.set_mode((720, 320)) pygame.display.set_caption("New Game") # Loads the background image farm_image = pygame.image.load("farm_sprite.png").convert() # Fence Rectangles fences = ( pygame.Rect(455, 65, 20, 85), pygame.Rect(390, 65, 85, 20), pygame.Rect(390, 0, 20, 85), pygame.Rect(395, 0, 240, 20), pygame.Rect(615, 0, 20, 150), pygame.Rect(580, 130, 40, 20), pygame.Rect(455, 130, 80, 20) ) # Draw the player object onto the screen char = pygame.Rect(507, 60, 25, 40) # Keeps the while loop running done = False # Boolean to identify whether the player has unlocked the currently locked area unlocked = False # Creates a clock object to keep track of time clock = pygame.time.Clock() # Keeps the program running while not done: moved = None # Allows the user to exit by pressing the X button without throwing an error for event in pygame.event.get(): if event.type == pygame.QUIT: done = True # Assigns a list of the possible pressed keys to a variable pressed = pygame.key.get_pressed() speed = 3 movement = pygame.Vector2(0, 0) # If the UP key is pressed, move the player upwards if pressed[pygame.K_UP] and not pressed[pygame.K_DOWN]: movement.y -= speed # If the DOWN key is pressed, move the player downwards if pressed[pygame.K_DOWN] and not pressed[pygame.K_UP]: movement.y += speed # If the LEFT key is pressed, move the player to the left if pressed[pygame.K_LEFT] and not pressed[pygame.K_RIGHT]: movement.x -= speed # If the RIGHT key is pressed, move the player to the right if pressed[pygame.K_RIGHT] and not pressed[pygame.K_LEFT]: movement.x += speed if movement.x != 0 or movement.y != 0: # Deflate. Where 3 pixels away from edge rect = screen.get_rect().inflate(-6, -6) moved = char.move(movement.x, movement.y) if moved.collidelist(fences) == -1 and rect.contains(moved): char = moved # Place the background image on the window screen.blit(farm_image, [0, 0]) # Puts the fences on the screen for fence in fences: pygame.draw.rect(screen, pygame.Color('red'), fence) pygame.draw.rect(screen, pygame.Color('red'), char) # Update the full Surface to the screen pygame.display.flip() # Run the program at 60 frames per second clock.tick(60)