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Creating Pacman Labyrinth
#2
I'd divide your play surface into a grid of cells, each with 4 sides and a center color. Each side is a line that is either on or off and each cell gets redrawn when it is crossed by a character sprite. In that each sprite needs to report each cell that it crosses, it should report it to the board, and the board should redraw that cell.
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Messages In This Thread
Creating Pacman Labyrinth - by alehak - Oct-19-2019, 10:10 PM
RE: Creating Pacman Labyrinth - by Clunk_Head - Oct-19-2019, 10:50 PM
RE: Creating Pacman Labyrinth - by ichabod801 - Oct-20-2019, 01:09 AM

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