Nov-15-2019, 03:58 AM
Where would anyone suggest I start with adding persistent, multiple levels to my random dungeon game?
I can generate a level to a rudimentary degree: floors, walls, player, entrance, exit, and a key that the exit requires. But so far it just makes one level and when you get the key to the exit, it only prints "Win!!". That's all.
The obvious next step is to add multiple levels and be able to go in between them, but I draw a blank as to where to start.
How would I produce a number of levels and have the exit of one level enter the next and visa versa? I know that the NES Legend of Zelda's dungeons are all actually one large map but you can't tell because of how it is displayed. Is this a strategy? I fear massive lag.
How had this been done traditionally?
I can generate a level to a rudimentary degree: floors, walls, player, entrance, exit, and a key that the exit requires. But so far it just makes one level and when you get the key to the exit, it only prints "Win!!". That's all.
The obvious next step is to add multiple levels and be able to go in between them, but I draw a blank as to where to start.
How would I produce a number of levels and have the exit of one level enter the next and visa versa? I know that the NES Legend of Zelda's dungeons are all actually one large map but you can't tell because of how it is displayed. Is this a strategy? I fear massive lag.
How had this been done traditionally?