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[PyGame] I found a way to generate sprites without .blit. Is it effecient?
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[PyGame] I found a way to generate sprites without .blit. Is it effecient?
#15
A typo? Well, that explains a lot...

Either way, this thread has gone way off topic. I want to know if its a good idea to be drawing sprites the way I am. Of course, as I stated, I don't really have much choice for the time being, so I was more asking if I should keep doing this in the long run. Of course, there's also the RAM issue, which I guess we're still talking about coming to think of it.

As for this 'game states' thing, I have no clue how to do them any other way. Obviously, how to make games isn't a part of a two-year degree. Honestly, my training didn't teach me anymore than making cheap websites, cheap office programs, and command-line programs. I did ask my professor about game making; all he told us was that is something you learn when you're getting your bachelor's. Though he will be teaching a pygame course next semester(he even gave me a preview of the textbook he was planning on using, sadly it doesn't cover game screens), but I may or may not be able to take it.

And by 'next semester', I actually meant next summer. This site really needs to let you edit your own posts so you can fix typos. Otherwise, its easy to accidentally make misleading posts.
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Messages In This Thread
RE: I found a way to generate sprites without .blit. Is it effecient? - by xBlackHeartx - Dec-06-2019, 03:27 AM

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