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[PyGame] I found a way to generate sprites without .blit. Is it effecient?
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[PyGame] I found a way to generate sprites without .blit. Is it effecient?
#17
(Dec-06-2019, 10:31 AM)metulburr Wrote:
(Dec-06-2019, 03:27 AM)xBlackHeartx Wrote: And by 'next semester', I actually meant next summer. This site really needs to let you edit your own posts so you can fix typos. Otherwise, its easy to accidentally make misleading posts.
Everyone has 48 hours to edit a post for proofreading. However because you have a history of trolling and removing post content in your warnings you are in a limited user group that restricts your access even further.

(Dec-06-2019, 10:22 AM)metulburr Wrote: As for this 'game states' thing, I have no clue how to do them any other way.
Im pretty sure i told you how to do states with classes, but it might of been someone else. Anyway, there is a tutorial on this forum for that specific purpose for creating game states. And it uses only one for event in pygame.event.get(): in the entire program as described by nilamo.

So, I now have limited rights on this forum just because you don't like my programming style, and I don't tolerate bs. Yeah, and how do you think your behavior makes the python language look?

Think I'll just go and make games in Java instead. Seeing the kind of treatment I get on this board, and the fact that no one's really addressed my original question.
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Messages In This Thread
RE: I found a way to generate sprites without .blit. Is it effecient? - by xBlackHeartx - Dec-07-2019, 12:03 AM

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