Jan-12-2022, 02:26 PM
(Jan-12-2022, 07:54 AM)SheeppOSU Wrote: Add a print statement on a line before the error occurs and print the type of each variable that is being used as arguments for spoutSender.SendTexture. Then make sure they are all correct since that's what the error seems to be fussing about.
Thank you i've managed to fix it!
For some reason the variable senderTextureID wasn't giving the right value so I gave it manually one which for me is alright, I'm able to broadcoast my capture through Spout.
spoutSender.SendTexture(2, GL_TEXTURE_2D, spoutSenderWidth, spoutSenderHeight, False, 0)Instead of:
spoutSender.SendTexture(senderTextureID, GL_TEXTURE_2D, spoutSenderWidth, spoutSenderHeight, False, 0)I really appreciate your help!