Sep-29-2017, 06:30 PM
i amswered some question regarding this by reading your other post, but this is what you want.
import pygame import sys screen = pygame.display.set_mode((800,600)) done = False #img = pygame.image.load(os.path.join('C:/Users/Gebruiker/Desktop/Renders', 'Render.png')).convert() while not done: for event in pygame.event.get(): if event.type == pygame.QUIT: done = True elif event.type == pygame.KEYDOWN: if event.key == pygame.K_ESCAPE: done = True elif event.key == pygame.K_r: screen.fill((255,0,0)) elif event.key == pygame.K_g: screen.fill((0,255,0)) elif event.key == pygame.K_b: screen.fill((0,0,255)) pygame.display.update() pygame.quit() sys.exit()
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