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the principle of writing program menus for Linux
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the principle of writing program menus for Linux
#1
Hi there.

I'm doing a little bit in the Blender Game Engine - as long as a hobby.

Studied Python, at the level of BGE. Here are some of my results:
- example 1
- example 2
- example 3
- example 4
- example 5 - I closed the reference to the example of the game itself - I am remaking it in a new way.

And that's what I thought of. This topic I myself will not do (If the link does not work, let me know and I will fix it.) ... and I wanted to invite everyone who is interested in this - and even completely give the idea for the Python community (if it is interesting for many).

For beginning, I wanted to write a simple program menu, like in the Elementary OS, but not as a plug-in for the panel, but as a completely independent program, with the launch in the center of the screen, with the function of switching to the full screen.
Prompt please with what to start correctly (I do not speak English - I'm Ukrainian, ), you can also join this topic - the license will be GPL - i.e., for all.
Of course it's not good to speculate on brands, but the theme from the Blender Artists, is a good promotion for Python, as well as the way to self-fulfilling.

Thank you for your attention and patience.
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the principle of writing program menus for Linux - by Nikolas - Feb-07-2018, 06:35 PM

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