Hi there.
I'm trying to get a monitor screen together with Curses. Thanks to whoever suggested it, it's going to do everything I want when I get it working!
I'm playing about with a load of different settings but can't quite get the result I need.
My code is the basic setup you'll find on many intractable sites:
curses is initialised
the screen updated
>has q been pressed no>
draw a load of strings
wait for the next keypress...
This is great and I can build the screen structure I need. But...
The application is split into two threads, the first runs the curses code, the second runs a socket client that collects data from a number of sources. The data sources are polled every x seconds and I need to feed this data to the screen without waiting for a keypress. But, I do want to capture the keypress event so I can change options.
I'm sure this must be possible, I just can't figure it out from the help, which documents every parameter and setting without actually explaining what they're for!
Many thanks you lovely people.
I'm trying to get a monitor screen together with Curses. Thanks to whoever suggested it, it's going to do everything I want when I get it working!
I'm playing about with a load of different settings but can't quite get the result I need.
My code is the basic setup you'll find on many intractable sites:
curses is initialised
the screen updated
>has q been pressed no>
draw a load of strings
wait for the next keypress...
This is great and I can build the screen structure I need. But...
The application is split into two threads, the first runs the curses code, the second runs a socket client that collects data from a number of sources. The data sources are polled every x seconds and I need to feed this data to the screen without waiting for a keypress. But, I do want to capture the keypress event so I can change options.
I'm sure this must be possible, I just can't figure it out from the help, which documents every parameter and setting without actually explaining what they're for!
Many thanks you lovely people.