So this is my code so far:
See you soon.
import pygame pygame.init() win = pygame.display.set_mode((500, 500)) pygame.display.set_caption("First Game") walkRight = [pygame.image.load('R1.png'), pygame.image.load('R2.png'), pygame.image.load('R3.png'), pygame.image.load('R4.png'), pygame.image.load('R1.png'), pygame.image.load('R2.png'), pygame.image.load('R3.png'), pygame.image.load('R4.png'), pygame.image.load('R1.png'), pygame.image.load('R2.png'), pygame.image.load('R3.png'), pygame.image.load('R4.png'), pygame.image.load('R1.png'), pygame.image.load('R2.png'), pygame.image.load('R3.png'), pygame.image.load('R4.png'), pygame.image.load('R1.png'), pygame.image.load('R2.png'), pygame.image.load('R3.png'), pygame.image.load('R4.png'), pygame.image.load('R1.png'), pygame.image.load('R2.png'), pygame.image.load('R3.png'), pygame.image.load('R4.png'), pygame.image.load('R1.png'), pygame.image.load('R2.png'), pygame.image.load('R3.png'), pygame.image.load('R4.png'), pygame.image.load('R1.png'), pygame.image.load('R2.png'), pygame.image.load('R3.png'), pygame.image.load('R4.png'), pygame.image.load('R1.png'), pygame.image.load('R2.png'), pygame.image.load('R3.png'), pygame.image.load('R4.png'), pygame.image.load('R1.png'), pygame.image.load('R2.png'), pygame.image.load('R3.png'), pygame.image.load('R4.png'), pygame.image.load('R1.png'), pygame.image.load('R2.png'), pygame.image.load('R3.png'), pygame.image.load('R4.png'),pygame.image.load('R1.png'), pygame.image.load('R2.png'), pygame.image.load('R3.png'), pygame.image.load('R4.png'),pygame.image.load('R1.png'), pygame.image.load('R2.png'), pygame.image.load('R3.png'), pygame.image.load('R4.png')] walkLeft = [pygame.image.load('L1.png'), pygame.image.load('L2.png'), pygame.image.load('L3.png'), pygame.image.load('L4.png'), pygame.image.load('L1.png'), pygame.image.load('L2.png'), pygame.image.load('L3.png'), pygame.image.load('L4.png'), pygame.image.load('L1.png'), pygame.image.load('L2.png'), pygame.image.load('L3.png'), pygame.image.load('L4.png'), pygame.image.load('L1.png'), pygame.image.load('L2.png'), pygame.image.load('L3.png'), pygame.image.load('L4.png'), pygame.image.load('L1.png'), pygame.image.load('L2.png'), pygame.image.load('L3.png'), pygame.image.load('L4.png'), pygame.image.load('L1.png'), pygame.image.load('L2.png'), pygame.image.load('L3.png'), pygame.image.load('L4.png'), pygame.image.load('L1.png'), pygame.image.load('L2.png'), pygame.image.load('L3.png'), pygame.image.load('L4.png'),pygame.image.load('L1.png'), pygame.image.load('L2.png'), pygame.image.load('L3.png'), pygame.image.load('L4.png'), pygame.image.load('L1.png'), pygame.image.load('L2.png'), pygame.image.load('L3.png'), pygame.image.load('L4.png'),pygame.image.load('L1.png'), pygame.image.load('L2.png'), pygame.image.load('L3.png'), pygame.image.load('L4.png'), pygame.image.load('L1.png'), pygame.image.load('L2.png'), pygame.image.load('L3.png'), pygame.image.load('L4.png'),pygame.image.load('L1.png'), pygame.image.load('L2.png'), pygame.image.load('L3.png'), pygame.image.load('L4.png')] bg = pygame.image.load('bg.jpg') char = pygame.image.load('standing.png') clock = pygame.time.Clock() class player(object): def __init__(self, x, y, width, height): self.x = x self.y = y self.width = width self.height = height self.vel = 5 self.isJump = False self.jumpCount = 5 self.left = False self.right = False self.walkCount = 0 self.standing = False def draw(self, win): if(self.walkCount < 50): if not (self.standing): if self.left: win.blit(walkLeft[self.walkCount], (self.x, self.y)) self.walkCount +=1 ##print (self.walkCount) elif self.right: win.blit(walkRight[self.walkCount], (self.x, self.y)) self.walkCount +=1 ##print (self.walkCount) else: if (self.right): win.blit(walkRight[0], (self.x, self.y)) else: win.blit(walkLeft[0], (self.x, self.y)) ##print(self.walkCount) class projectile(object): def __init__(self, x, y, radius, color, facing): self.x = x self.y = y self.radius = radius self.color = color self.facing = facing self.vel = 8 * facing def draw(self, win): pygame.draw.circle(win, self.color, (self.x, self.y), self.radius) def redrawGameWindow(): global walkCount win.blit(bg, (0, 0)) man.draw(win) for bullet in bullets: bullet.draw(win) ##pygame.draw.rect(win, (255, 0, 0), (x, y, width, height)) pygame.display.update() #mainloop man = player(300, 410, 64, 64) bullets = [] run = True keys = pygame.key.get_pressed() while run: clock.tick(27) for event in pygame.event.get(): if event.type == pygame.QUIT: run = False for bullet in bullets: if bullet.x < 500 and bullet.x > 0: bullet.x += bullet.vel else: bullets.pop(bullets.index(bullet)) if keys[pygame.K_SPACE]: if man.left: facing = -1 else: facing = 1 if len(bullets) < 5: bullets.append(projectile(round(man.x + man.width //2), round (man.y + man.height //2), 6, (0, 0, 0), facing)) if keys[pygame.K_LEFT] and man.x > man.vel: man.x -= man.vel man.left=True man.right=False man.standing=False elif keys[pygame.K_RIGHT] and man.x < 500 - man.width - man.vel: man.x += man.vel man.right=True man.left=False man.standing=False else: man.standing=True if not(man.isJump): ##if keys[pygame.K_UP] and man.y > man.vel: ## man.y -= man.vel if keys[pygame.K_DOWN] and man.y < 500 - man.height - man.vel: man.y += man.vel if keys[pygame.K_UP]: man.isJump = True man.right= False man.left = False man.walkCount = 0 else: if man.jumpCount >= -5: neg = 1 if man.jumpCount < 0: neg = -1 man.y -= (man.jumpCount ** 2)* 2 * neg man.jumpCount -= 1 else: man.isJump = False man.jumpCount = 5 redrawGameWindow() ##win.fill((0, 0, 0)) ##pygame.draw.rect(win, (255, 0, 0), (x, y, width, height)) pygame.display.update() pygame.quit()When i run the program there is no error message, but it doesnt work as it should, so what im trying to do is that when i press left or right arrow the man moves to that direction and when the man ends the movement it should end up facing the direction in which he is moving and also the projectile class is not working properly because what im trying to do is to shoot bullets when i hit the SPACE bar, anyway i woud really appreciate if anyone can help ma, thanks.
See you soon.