Hi, im making a Tetris game
and I got stucked
the error showing on screen is the following:
If anyone can help i would really appreciate it, thanks a lot
see u!
and I got stucked
the error showing on screen is the following:
Error:Traceback (most recent call last):
File "E:\Users\Usuario1\Documents\abscorp\tetris.py", line 314, in <module>
main_menu(win)
File "E:\Users\Usuario1\Documents\abscorp\tetris.py", line 309, in main_menu
main(win)
File "E:\Users\Usuario1\Documents\abscorp\tetris.py", line 253, in main
current_piece.y += 1
AttributeError: 'list' object has no attribute 'y'
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import pygame import random pygame.font.init() #GLOBAL VARS s_width = 800 s_height = 700 play_width = 300 play_height = 600 block_size = 30 top_left_x = (s_width - play_width) top_left_y = s_height - play_height #SHAPE FORMATS S = [[ '.....' , '.....' , '..00.' , '.00..' , '.....' , '.....' ], [ '.....' , '..0..' , '..00.' , '...0.' , '.....' , '.....' ]] Z = [[ '.....' , '.....' '.00..' '..00.' '.....' '.....' ]] I = [[ '..0..' , '..0..' , '..0..' , '..0..' , '..0..' ,], [ '.....' , '0000.' , '.....' , '.....' , '.....' ,]] O = [[ '.....' , '.....' , '.00..' , '.00..' , '.....' ]] J = [[ '.....' , '.0...' , '.000.' , '.....' , '.....' ], [ '.....' , '..00.' , '..0..' '..0..' , '.....' ], [ '.....' , '.....' , '.000.' , '...0.' , '.....' ], [ '.....' , '..0..' , '..0..' '.00..' , '.....' ]] L = [[ '.....' , '...0.' , '.000.' , '.....' , '.....' ], [ '.....' , '..0..' , '..0..' , '..00.' , '.....' ], [ '.....' , '.000.' , '.0...' , '.....' , '.....' ], [ '.....' , '.00..' , '..0..' , '..0..' , '.....' ]] T = [[ '.....' , '..0..' , '.000.' , '.....' , '.....' ], [ '.....' , '..0..' , '..00.' , '..0..' , '.....' ], [ '.....' , '.....' , '.000.' , '..0..' , '.....' ], [ '.....' , '..0..' , '.00..' , '..0..' , '.....' ]] shapes = [S, Z, I, 0 , J, L, T] shape_colors = [( 0 , 255 , 0 ), ( 255 , 0 , 0 ), ( 0 , 255 , 255 ), ( 255 , 255 , 0 ), ( 255 , 165 , 0 ), ( 0 , 0 , 255 ), ( 120 , 0 , 120 )] #index 0- 6 represent shape class piece ( object ): #* def __init__( self , x, y, shape): self .x = x self .y = y self .shape = shape self .color = shape_colors[shapes.index[shape]] self .rotation = 0 pass def create_grid(locked_pos = []): #* grid = [[( 0 , 0 , 0 ) for _ in range ( 10 )] for _ in range ( 20 )] for i in range ( len (grid)): for j in range ( len (grid[i])): if (j, i) in locked_pos: c = locked_pos[(j, i)] grid[i][j] = c return grid def convert_shape_format(shape): positions = [] format = shape.shape[shape.rotation % len (shape.shape)] for i, line in enumerate ( format ): row = list (line) for j, column in enumerate (row): if column = = '0' : positions.append((shape.x + j, shape.y + i)) for i, pos in enumerate (positions): positions[i] = (pos[ 0 ] - 2 , pos[ 1 ] - 4 ) return positions def valid_space(shape, grid): accepted_pos = [[(j , i) for j in range ( 10 ) if grid[i][j] = = ( 0 , 0 , 0 )] for i in range ( 20 )] accepted_pos = [j for sub in accepted_pos for j in sub] formatted = convert_shape_format(shape) for pos in formatted: if pos not in accepted_pos: if pos [l] > - 1 : return False return True def check_lost(): pass def get_shape(): return random.choice(shapes) def draw_text_middle(): pass def draw_grid(surface, grid): sx = top_left_x sy = top_left_y for i in range ( len (grid)): pygame.draw.line(surface, ( 120 , 120 , 120 ), (sx, sy, + i * block_size), (sx + play_width, sy + i * block_size)) for j in range ( len (grid[i])): pygame.draw.line(surface, ( 120 , 120 , 120 ), (sx + j * block_size, sy), (sx + j * block_size, sy + play_height)) def clear_rows(): inc = 0 for i in range ( len (grid) - 1 , - 1 , - 1 ): row = grid[i] if ( 0 , 0 , 0 ) not in row: inc + = 1 ind = 1 for j in range ( len (row)): try : del locked[(j, i)] except : continue def draw_next_shape(shape, surface): font = pygame.font.SysFont( 'comicsans' , 30 ) label = font.render( 'Next Shape' , 1 , ( 255 , 255 , 255 )) sx = top_left_x + play_width + 50 sy = top_left_y + play_height / 2 - 100 format = shape.shape[shape.rotation % len (shape.shape)] for i, line in enumerate ( format ): row = list (line) for j, column, in enumerate (row): if column = = '0' : pygame.draw.rect(surface, shape.color, (sx + j * 10 , sy + i * block_size, block_size), 0 ) surface.blit(label, (sx + 10 , sy - 10 )) def draw_window(surface, grid): #* surface.fill(( 0 , 0 , 0 )) pygame.font.init() font = pygame.font.SysFont( 'comicsans' , 60 ) label = font.render( 'Tetris' , 1 , ( 255 , 255 , 255 )) surface.blit(label, (top_left_x + play_width / 2 - (label.get.width) / 2 ), 30 ) draw_grid(surface, grid) pygame.display.update() def main(win): #* locked_positions = [] grid = create_grid(locked_positions) change_piece = False run = True current_piece = get_shape() next_piece = get_shape() clock = pygame.time.Clock() fall_time = 0 fall_speed = 0.27 while run: grid = create_grid(locked_positions) fall_time + = clock.get_rawtime() clock.tick() if fall_time / 1000 > fall_speed: fall_time = 0 current_piece.y + = 1 if not (valid_space(current_piece. grid)) and current_piece.y > 0 : current_piece.y - = 1 change_piece = True for event in pygame.event.get(): if event. type = = pygame.QUIT: run = False if event. type = = pygame.KEYDOWN: if event.key = = pygame.K_LEFT: current_piece.x - = 1 if not [valid_space(current_piece.grid)]: current_piece + = 1 if event.key = = pygame.K_RIGHT: current_piece.x + = 1 if not [valid_space(current_piece.grid)]: current_piece - = 1 if event.key = = pygame.K_DOWN: current_piece.y + = 1 if not [valid_space(current_piece.grid)]: current_piece.y - = 1 if event.key = = pygame.K_UP: current_piece.rotation + = 1 if not [valid_space(current_piece.grid)]: current_piece - = 1 shape_pos = convert_shape_format(current_piece) for i in range ( len (shape_pos)): x, y = shape_pos = [i] if y > - 1 : grid[y][x] = current_piece.color if change_piece: for pos in shape_pos: p = (pos[ 0 ], pos[ 1 ]) locked_positions[p] = current_piece.color current_piece = next_piece next_piece = get_shape() cange_piece = False draw_next_shape(next_piece, win) draw_window(win.grid) if check_lost(locked_positions): run = False pygame.display.quit() def main_menu(win): #* main(win) win = pygame.display.set_mode((s_width, s_height)) pygame.display.set_caption( 'Tetris' ) main_menu(win) |
see u!