Mar-30-2019, 05:11 PM
Hello, i am new to coding and just tried to make a game. I´ve been following a tutorial and made everything exactly
as it said, but the game is stuck showing a red square. Can somebody tell me what i´m doing wrong? I installed Pygame and sys.
Here is the code:
as it said, but the game is stuck showing a red square. Can somebody tell me what i´m doing wrong? I installed Pygame and sys.
Here is the code:
import pygame import random import sys pygame.init() WIDTH = 800 HEIGHT = 600 RED = (255,0,0) BLUE = (0,0,255) YELLOW = (255,255,0) BACKGROUND_COLOR = (0,0,0) player_size = 50 player_pos = [WIDTH/2, HEIGHT-2*player_size] enemy_size = 50 enemy_pos = [random.randint(0,WIDTH-enemy_size), 0] enemy_list = [enemy_pos] SPEED = 10 screen = pygame.display.set_mode((WIDTH, HEIGHT)) game_over = False score = 0 clock = pygame.time.Clock() myFont = pygame.font.SysFont("monospace", 35) def set_level(score, SPEED): if score < 20: SPEED = 5 elif score < 40: SPEED = 8 elif score < 60: SPEED = 12 else: SPEED = 15 return SPEED # SPEED = score/5 + 1 def drop_enemies(enemy_list): delay = random.random() if len(enemy_list) < 10 and delay < 0.1: x_pos = random.randint(0,WIDTH-enemy_size) y_pos = 0 enemy_list.append([x_pos, y_pos]) def draw_enemies(enemy_list): for enemy_pos in enemy_list: pygame.draw.rect(screen, BLUE, (enemy_pos[0], enemy_pos[1], enemy_size, enemy_size)) def update_enemy_positions(enemy_list, score): for idx, enemy_pos in enumerate(enemy_list): if enemy_pos[1] >= 0 and enemy_pos[1] < HEIGHT: enemy_pos[1] += SPEED else: enemy_list.pop(idx) score += 1 return score def collision_check(enemy_list, player_pos): for enemy_pos in enemy_list: if detect_collision(enemy_pos, player_pos): return True return False def detect_collision(player_pos, enemy_pos): p_x = player_pos[0] p_y = player_pos[1] e_x = enemy_pos[0] e_y = enemy_pos[1] if (e_x >= p_x and e_x < (p_x + player_size)) or (p_x >= e_x and p_x < (e_x+enemy_size)): if (e_y >= p_y and e_y < (p_y + player_size)) or (p_y >= e_y and p_y < (e_y+enemy_size)): return True return False while not game_over: for event in pygame.event.get(): if event.type == pygame.QUIT: sys.exit() if event.type == pygame.KEYDOWN: x = player_pos[0] y = player_pos[1] if event.key == pygame.K_LEFT: x -= player_size elif event.key == pygame.K_RIGHT: x += player_size player_pos = [x,y] screen.fill(BACKGROUND_COLOR) drop_enemies(enemy_list) score = update_enemy_positions(enemy_list, score) SPEED = set_level(score, SPEED) text = "Score:" + str(score) label = myFont.render(text, 1, YELLOW) screen.blit(label, (WIDTH-200, HEIGHT-40)) if collision_check(enemy_list, player_pos): game_over = True break draw_enemies(enemy_list) pygame.draw.rect(screen, RED, (player_pos[0], player_pos[1], player_size, player_size)) clock.tick(30) pygame.display.update()