Mar-22-2020, 04:39 AM
I'm trying to make a background that scrolls in all directions. I'm working from an example for a horizontal scrolling game and adding vertical to it, but I can't get it to work right. It works vertical and horizontally but not diagonally.
Here is the code, could someone give me a pointer on how I can make this work correctly?
Here is the code, could someone give me a pointer on how I can make this work correctly?
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def draw( self , screen): self .bgx - = self .player.velocity.x self .bgy - = self .player.velocity.y rel_bgx = self .bgx % self .bg.get_rect().width rel_bgy = self .bgy % self .bg.get_rect().height screen.blit( self .bg, (rel_bgx - self .bg.get_rect().width, self .bgy)) screen.blit( self .bg, ( self .bgx, rel_bgy - self .bg.get_rect().height)) if rel_bgx < 800 : screen.blit( self .bg, (rel_bgx, self .bgy)) if self .bgx > 0 : screen.blit( self .bg, ( self .bgx - self .bg.get_rect().width, rel_bgy)) if rel_bgy < 800 : screen.blit( self .bg, ( self .bgx, rel_bgy)) if self .bgy > 0 : screen.blit( self .bg, (rel_bgx, self .bgy - self .bg.get_rect().height)) |