Jun-19-2020, 01:07 PM
I have been recently following a tutorial about how to make a flappy bird AI.
When i finished part 4 of the tutorial(tried to add the score) , i tried to run the code and i got this error:
Error:line 208, in main
draw_window(win, bird, pipes, base, score)
UnboundLocalError: local variable 'score' referenced before assignment
this is my code:
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import os import random import pygame import time import neat pygame.font.init() win_width = 500 win_height = 700 bird_imgs = [pygame.transform.scale2x(pygame.image.load(os.path.join( "imgs" , "bird1.png" ))), pygame.transform.scale2x(pygame.image.load(os.path.join( "imgs" , "bird2.png" ))), pygame.transform.scale2x(pygame.image.load(os.path.join( "imgs" , "bird3.png" )))] pipe_img = pygame.transform.scale2x(pygame.image.load(os.path.join( "imgs" , "pipe.png" ))) base_img = pygame.transform.scale2x(pygame.image.load(os.path.join( "imgs" , "base.png" ))) bg_img = pygame.transform.scale2x(pygame.image.load(os.path.join( "imgs" , "bg.png" ))) Stat_Font = pygame.font.SysFont( "comicsans" , 50 ) class Bird: imgs = bird_imgs max_rotation = 25 rotation_velocity = 20 animation_time = 5 def __init__( self , x, y): self .x = x self .y = y self .tilt = 0 self .tick_count = 0 self .vel = 0 self .height = self .y self .img_count = 0 self .img = self .imgs[ 0 ] def jump( self ): self .vel = - 10.5 self .tick_count = 0 self .height = self .y def move( self ): self .tick_count + = 1 d = self .vel * self .tick_count + 1.5 * self .tick_count * * 2 if d > = 16 : d = 16 if d < 0 : d - = 2 self .y = self .y + d if d < 0 or self .y < self .height + 50 : if self .tilt < self .max_rotation: self .tilt = self .max_rotation else : if self .tilt > - 90 : self .tilt - = self .rotation_velocity def draw( self , win): self .img_count + = 1 if self .img_count < self .animation_time: self .img = self .imgs[ 0 ] elif self .img_count < self .animation_time * 2 : self .img = self .imgs[ 1 ] elif self .img_count < self .animation_time * 3 : self .img = self .imgs[ 2 ] elif self .img_count < self .animation_time * 4 : self .img = self .imgs[ 1 ] elif self .img_count = = self .animation_time * 4 + 1 : self .img = self .imgs[ 0 ] self .img_count = 0 if self .tilt < = - 80 : self .img = self .imgs[ 1 ] self .img_count = self .animation_time * 2 rotated_image = pygame.transform.rotate( self .img, self .tilt) new_rect = rotated_image.get_rect(center = self .img.get_rect(topleft = ( self .x, self .y)).center) win.blit(rotated_image, new_rect.topleft) def get_mask( self ): return pygame.mask.from_surface( self .img) class Pipe: gap = 200 vel = 5 def __init__( self , x): self .x = x self .height = 0 self .top = 0 self .bottom = 0 self .pipe_top = pygame.transform.flip(pipe_img, False , True ) self .pipe_bottom = pipe_img self .passed = False self .set_height() def set_height( self ): self .height = random.randrange( 50 , 450 ) self .top = self .height - self .pipe_top.get_height() self .bottom = self .height + self .gap def move( self ): self .x - = self .vel def draw( self , win): win.blit( self .pipe_top, ( self .x, self .top)) win.blit( self .pipe_bottom, ( self .x, self .bottom)) def collide( self , bird): bird_mask = bird.get_mask() top_mask = pygame.mask.from_surface( self .pipe_top) bottom_mask = pygame.mask.from_surface( self .pipe_bottom) top_offset = ( self .x - bird.x, self .top - round (bird.y)) bottom_offset = ( self .x - bird.x, self .bottom - round (bird.y)) b_point = bird_mask.overlap(bottom_mask, bottom_offset) t_point = bird_mask.overlap(top_mask, top_offset) if t_point or b_point: return True return False class Base: vel = 5 width = base_img.get_width() img = base_img def __init__( self , y): self .y = y self .x1 = 0 self .x2 = self .width def move( self ): self .x1 - = self .vel self .x2 - = self .vel if self .x1 + self .width < 0 : self .x1 = self .x2 + self .width if self .x2 + self .width < 0 : self .x2 = self .x1 + self .width def draw( self , win): win.blit( self .img, ( self .x1, self .y)) win.blit( self .img, ( self .x2, self .y)) def draw_window(win, bird, pipes, base, score): win.blit(bg_img, ( 0 , 0 )) for pipe in pipes: pipe.draw(win) text = Stat_Font.render( "Score: " + str (score), 1 ,( 255 , 255 , 255 )) win.blit(text, (win_width - 10 - text.get_width(), 10 )) base.draw(win) bird.draw(win) pygame.display.update() def main(): bird = Bird( 230 , 350 ) base = Base( 630 ) pipes = [Pipe( 600 )] win = pygame.display.set_mode((win_width, win_height)) clock = pygame.time.Clock() run = True while run: clock.tick( 30 ) for event in pygame.event.get(): if event. type = = pygame.QUIT: run = False #bird.move() add_pipe = False rem = [] for pipe in pipes: if pipe.collide(bird): pass if pipe.x + pipe.pipe_top.get_width() < 0 : rem.append(pipe) if not pipe.passed and pipe.x < bird.x: pipe.passed = True add_pipe = True pipe.move() if add_pipe: score + = 1 pipes.append(Pipe( 700 )) for r in rem: pipes.remove(r) if bird.y + bird.img.get_height() > = 730 : pass base.move() draw_window(win, bird, pipes, base, score) pygame.quit() quit() main() |
here is part 4 of the series:
https://www.youtube.com/watch?v=SYqQ5oddgcwCan anyone see what I did wrong?