##### Hex coords and using the tile
 Hex coords and using the tile jauger Unladen Swallow Posts: 2 Threads: 1 Joined: Mar 2021 Reputation: Mar-10-2021, 01:34 PM I am trying to learn python through making a game. In my game, I used a script that built the set up for Settlers of Catan. My board is slightly larger and I can move a game piece around the board to different hexes. Now, in each hex I am looking to have different options based where the game piece is and the hex type (color for now but later art). At the moment, I just want to print the hex type (called environment, like lava and basalt) is when I press a key. This is how I am drawing each hex and board. class Board: hexes = [] def __init__(self, size): self.cX = screen.get_rect().centerx self.cY = screen.get_rect().centery self.hexHeight = 0.866 * size ~ ~ ~ # Second Ring self.tiles = [LAVA, BASALT]*3 random.shuffle(self.tiles) # Second Ring of hexes self.hexes.append(Hex((self.cX, self.cY - (2*self.hexHeight)), size, self.tiles[0])) self.hexes.append(Hex((self.cX - (1.5*size), self.cY - self.hexHeight), size, self.tiles[1])) self.hexes.append(Hex((self.cX - (1.5*size), self.cY + self.hexHeight), size, self.tiles[2])) self.hexes.append(Hex((self.cX, self.cY + (2*self.hexHeight)), size, self.tiles[3])) self.hexes.append(Hex((self.cX + (1.5*size), self.cY + self.hexHeight), size, self.tiles[4])) self.hexes.append(Hex((self.cX + (1.5*size), self.cY - self.hexHeight), size, self.tiles[5])) ~ ~ ~ Then, later when I press number key 5...and this is where I am stuck. I want to say something like... elif event.key == K_KP5: if HEX == LAVA: print("LAVA") I'd be happy to share the entire script in a pm for those interested. Reply michael1789 Minister of Silly Walks Posts: 419 Threads: 34 Joined: May 2019 Reputation: Mar-10-2021, 03:42 PM Are you using something like pygame for your input/graphics? Reply jauger Unladen Swallow Posts: 2 Threads: 1 Joined: Mar 2021 Reputation: Mar-10-2021, 03:54 PM (Mar-10-2021, 03:42 PM)michael1789 Wrote: Are you using something like pygame for your input/graphics? Yes! I should have said that... Reply michael1789 Minister of Silly Walks Posts: 419 Threads: 34 Joined: May 2019 Reputation: Mar-10-2021, 07:49 PM Instead of a list, I'd use a dictionary for the game board. ```game_board = {} #loop over how you like adding hexes. game_board.update({x,y : Hex(x,y)})```Then you can refer to them my location `game_board[x,y]`. As far as keyboard stuff, where are you at it? Reply

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