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Show the result of every count
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Show the result of every count
#1
I try to make a simple program. Up button count the number and show the result on screen. Same with the down button. My problem is that my program count them in the background and shows only the last result (1000). Any idea how to say to my program "On every step show the new number in label"

from tkinter import *

root = Tk()

number = 0

label = Label (root, text=number).grid(row=0, column =1)

def up():
    number = 0
    while number < 1000:
        number = number + 1
        print (number)
        label = Label (root, text=number).grid(row=0, column =1)

button1 = Button(root, text="UP", command=up)
button2 = Button(root, text="DOWN")
button3 = Button(root, text="QUIT", command=quit)

button1.grid(row=1, column=0)
button2.grid(row=1, column=1)
button3.grid(row=1, column=2)

root.mainloop()
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#2
You're kinds vague in how you want it done. Do you want the number to change on each click or do you want it to show a count up to 1000?

If by each click just update the label with each button click. If you want it to run up to 1000, have a look at the after method.
I welcome all feedback.
The only dumb question, is one that doesn't get asked.
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#3
I want the label to be updated by each click but i don't know how to do it...
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#4
One way

#! /usr/bin/env python3

import tkinter as tk
import sys

class Window:
    def __init__(self, parent):
        self.counter = 0
        container = tk.Frame(parent)
        container.grid(column=0, row=0, sticky='new')

        self.label = tk.Label(container)
        self.label['text'] = 'Counter: 0'
        self.label.grid(column=0, row=0, sticky='new')

        btnframe = tk.Frame(parent)
        btnframe.grid(column=0, row=1, sticky='new')
        for i in range(3):
            btnframe.grid_columnconfigure(i, weight=3, uniform='btns')

        btn1 = tk.Button(btnframe, text='Up', command=self.up)
        btn1.grid(column=0, row=1, sticky='new')

        btn2 = tk.Button(btnframe, text='Down', command=self.down)
        btn2.grid(column=1, row=1, sticky='new')

        btn3 = tk.Button(btnframe, text='Exit', command=sys.exit)
        btn3.grid(column=2, row=1, sticky='new')

    def up(self):
        self.counter += 1
        self.label['text'] = f'Counter: {self.counter}'

    def down(self):
        if self.counter < 1:
            self.counter = 0
        else:
            self.counter -= 1
        self.label['text'] = f'Counter: {self.counter}'

def main():
    root = tk.Tk()
    root['padx'] = 5
    root['pady'] = 3
    Window(root)
    root.mainloop()

main()
I welcome all feedback.
The only dumb question, is one that doesn't get asked.
My Github
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#5
Another way

#! /usr/bin/env python3

# Do the imports
import tkinter as tk
import sys

# Function for increasing or decreasing the counter
# action is an argument that is passed to perform the desired action
def doit(action):
    # doit counter is a static variable to hold the current value
    doit.counter = getattr(doit, 'counter', 0)
    # if the action argument equals add, increase the counter
    # elif the action is equal to sub, decrease the counter value
    # else reset the counter value to 0
    if action == 'add':
        doit.counter += 1
    elif action == 'sub':
        doit.counter -= 1
        # If the counter goes less than 0, set counter to 0
        if doit.counter <= 0:
            doit.counter = 0
    else:
        doit.counter = 0
    # Update the text in the label
    label['text'] = f'Counter: {doit.counter}'



app = tk.Tk()
app['padx'] = 5
app['pady'] = 3

label = tk.Label(app, text='Counter: 0', anchor='w')
label.pack(fill='x')

# The lambda is a way to pass arguments to the function call
btn1 = tk.Button(app, text='Up', command=lambda: doit(action='add'))
btn1.pack(side='left')

btn2 = tk.Button(app, text='Down', command=lambda: doit(action='sub'))
btn2.pack(side='left')

btn3 = tk.Button(app, text='Reset', command=lambda: doit(action='reset'))
btn3.pack(side='left')

btn4 = tk.Button(app, text='Exit', command=sys.exit)
btn4.pack(side='left')

app.mainloop()
George87 likes this post
I welcome all feedback.
The only dumb question, is one that doesn't get asked.
My Github
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#6
I have very little python knowledge. Now I try to learn. I try too hard to understand what exactly you are doing but the second way seems easier Smile Is any easier way with less complex code closer to my code to understand what is missing? In any case thanks for helping me!
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#7
To periodically change the count number you need something that runs periodically. Your approach failed because your up() function is called once instead of once for each number.

tkinter windows have a method .after(msec, func) that will call a function after some time (measured in milliseconds) expires. This can be used to repeatedly call a function to update your counter label.
import sys
import tkinter as tk

increment = 0
end_count = 10

def startCounter(start, end, incr):
    """I configure the counter"""
    global increment, end_count
    counter.set(start)
    increment = incr
    end_count = end

def update():
    """I update the count label"""
    if increment > 0:
        count = min(end_count, counter.get() + increment)
    else:
        count = max(end_count, counter.get() + increment)
    counter.set(count)
    root.after(1000, update)  # Run myself again 1 second from now.
 
root = tk.Tk()
counter = tk.IntVar(root, 0)
tk.Label(root, textvariable=counter, width=10).pack()
tk.Button(root, text='Up', width=10, command=lambda: startCounter(0, 10, 1)).pack()
tk.Button(root, text='Down', width=10, command=lambda: startCounter(10, 0, -1)).pack()
tk.Button(root, text='Exit', width=10, command=sys.exit).pack()
update()  # Begin the update "loop"
root.mainloop()
George87 likes this post
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#8
I updated the code with some comments. Maybe it will help you understand what takes place.
On a side note, it's best not to use wildcard imports e.g. from tkinter import *
This will cause you problems down the road
George87 likes this post
I welcome all feedback.
The only dumb question, is one that doesn't get asked.
My Github
How to post code using bbtags


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#9
I added in some poker rules to identify different hands. Still having a problem with two pair.
import collections
import copy
import random

class Card():
    """A playing card that has a rank and suit"""
    # These are class variables.  They are associated with the class, not instances of the class
    suit_names = ["Clubs", "Diamonds", "Hearts", "Spades"]
    short_suit_names = ["C", "D", "H", "S"]
    rank_names = ["", "Ace", "2", "3", "4", "5", "6", "7", "8", "9", "10", "Jack", "Queen", "King", "Ace"]
    short_rank_names = ["", "A", "2", "3", "4", "5", "6", "7", "8", "9", "10", "J", "Q", "K", "A"]
    rank_range = range(2, 15)

    def __init__(self, rank, suit=None):
        # These are instance variables.  Each instance has their own rank an suit
        if suit is None:
            # Assume rank is a card repr.  Extract rank and suit
            suit = Card.suit_names[Card.short_suit_names.index(rank[-1])]
            rank = Card.short_rank_names[2:].index(rank[:-1])+2
        self.rank = rank
        self.suit = suit

    def __lt__(self, other):
        """For sorting and comparing by rank"""
        return self.rank < other.rank  # self.rank is my rank.  other.rank is the rank of another card

    def __gt__(self, other):
        """For sorting and comparing by rank"""
        return self.rank > other.rank

    def __eq__(self, other):
        """For sorting and comparing by rank"""
        return self.rank == other.rank

    def name(self):
        """Get long name for card"""
        return f"{self.rank_names[self.rank]} {self.suit}"

    def __repr__(self):
        """Get short name for card"""
        return f"{self.short_rank_names[self.rank]}{self.suit[0]}"

class Hand():
    """A list of cards"""
    def __init__(self, cards=None):
        self.cards = [] if cards is None else cards

    def ranks(self):
        """Group cards into ranks.  Sort ranks by number of cards in a rank"""
        def sort_key(item):
            """Sorting primarily on number of matching cards and secondarily on rank value"""
            return (len(item), item[0].rank)

        ranks = {}
        for card in self.cards:
            if card.rank in ranks:
                ranks[card.rank].append(card)
            else:
                ranks[card.rank] = [card]
        ranks = list(ranks.values())
        ranks.sort(key=sort_key, reverse=True)
        return ranks

    def suits(self):
        """Group cards into suits. Sort suits by number of cards in a suit"""
        suits = {}
        for card in self.cards:
            if card.suit in suits:
                suits[card.suit].append(card)
            else:
                suits[card.suit] = [card]
        suits = list(suits.values())
        for suit in suits:
            suit.sort(reverse=True)
        suits.sort(key=len, reverse=True)
        return suits

    def __add__(self, other):
        """Create a new hand by combining two existing hands"""
        return Hand(self.cards + other.cards)

    def __repr__(self):
        """Print cards in hand"""
        return ", ".join([str(card) for card in self.cards])


class Deck():
    """Deck of cards"""
    def __init__(self, shuffle=False):
        self.cards = [Card(rank, suit) for rank in Card.rank_range for suit in Card.suit_names]
        if shuffle:
            random.shuffle(self.cards)

    def __len__(self):
        """Return number of cards in deck"""
        return len(self.cards)

    def deal(self, count):
        """Deal count cards from top of deck"""
        cards = self.cards[:count]
        self.cards = self.cards[count:]
        return cards

class Rules():
    ROYAL_FLUSH = 9
    STRAIGHT_FLUSH = 8
    FOUR_OF_A_KIND = 7
    FULL_HOUSE = 6
    FLUSH = 5
    STRAIGHT = 4
    THREE_OF_A_KIND = 3
    TWO_PAIR = 2
    ONE_PAIR = 1
    HIGH_CARD = 0

    HAND_NAMES = [
        "High Card",
        "One Pair",
        "Two Pair",
        "Three of a Kind",
        "Straight",
        "Flush",
        "Full House",
        "Four of a Kind",
        "Straight Flush",
        "Royal Flush"
    ]

    @staticmethod
    def ofAKind(ranks, count):
        """Return cards if we have four card with the same rank"""
        for rank in ranks:
            if len(rank) == count:
                return rank
        return None

    @staticmethod
    def flush(suits):
        """Return cards if there are 5 of the same suit"""
        return suits[0] if len(suits[0]) > 4 else None

    @staticmethod
    def straight(ranks):
        """Return cards if there are 5 cards in a row"""
        def sort_key(item):
            """Sort ranks by rank value"""
            return item[0].rank
    
        straight = None
        # Sort the ranks by decreasing value
        ranks.sort(key=sort_key, reverse=True)
        if ranks[0][0].rank == 14:
            # If we have aces, treat them as both rank 14 and rank 1
            ranks.append([Card(1, card.suit) for card in ranks[0]])

        # look for 5 consecutive ranks
        for rank in ranks:
            if straight is None or straight[-1][0].rank - rank[0].rank > 1:
                straight = [rank]
            else:
                straight.append(rank)
                if len(straight) >= 5:
                    return straight
        return None

    @staticmethod
    def straightFlush(suits):
        """Return cards if there are 5 cards in a row with the same rank"""
        if (cards := Rules.flush(suits)) is not None:
            return Rules.straight(Hand(cards).ranks())
        return None

    @staticmethod
    def royalFlush(suits):
        """Return cards if there is an ace high straight flush"""
        if (cards := Rules.straightFlush(suits)) is not None and cards[0][0].rank == 14:
            return cards
        return None

    @staticmethod
    def fullHouse(ranks):
        """Return cards if there is a full house"""
        if len(ranks) > 1 and len(ranks[0]) >= 3 and len(ranks[1]) >= 2:
            return ranks[0] + ranks[1]
        return None

    @staticmethod
    def twoPair(ranks):
        """Return cards if there are two pairs"""
        if len(ranks) > 1 and len(ranks[0]) >= 2 and len(ranks[1]) >= 2:
            return ranks[0] + ranks[1]
        return None

    @staticmethod
    def highCard(ranks):
        """Return the high card"""

        def sort_key(item):
            """Sort ranks by rank value"""
            return item[0].rank

        ranks.sort(key=sort_key, reverse=True)
        return ranks[0][0].rank
    
    @classmethod
    def evaluate(cls, hand):
        ranks = hand.ranks()
        suits = hand.suits()
        high_card = cls.highCard(ranks)

        if (cards := cls.royalFlush(suits)):
            return cls.ROYAL_FLUSH, cards, high_card
        elif (cards := cls.straightFlush(suits)):
            return cls.STRAIGHT_FLUSH, cards, high_card
        elif (cards := cls.ofAKind(ranks, 4)):
            return cls.FOUR_OF_A_KIND, cards, high_card
        elif (cards := cls.fullHouse(ranks)):
            return cls.FULL_HOUSE, cards, high_card
        elif (cards := cls.flush(suits)):
            return cls.FLUSH, cards, high_card
        elif (cards := cls.straight(ranks)):
            return cls.STRAIGHT, cards, high_card
        elif (cards := cls.ofAKind(ranks, 3)):
            return cls.THREE_OF_A_KIND, cards, high_card
        elif (cards := cls.twoPair(ranks)):
            return cls.TWO_PAIR, cards, high_card
        elif (cards := cls.ofAKind(ranks, 2)):
            return cls.ONE_PAIR, cards, high_card
        else:
            return cls.HIGH_CARD, high_card, high_card

# Test different hands
flop = Hand([Card(card) for card in ["KS", "QS", "JS"]])
print("Royal Flush",    Rules.evaluate(Hand([Card(card) for card in ["AC", "AD", "AH", "AS", "10S"]]) + flop))
print("Straight Flush",  Rules.evaluate(Hand([Card(card) for card in ["KC", "KD", "JH", "10S", "9S"]]) + flop))
print("Four of a Kind",  Rules.evaluate(Hand([Card(card) for card in ["AC", "AD", "AH", "AS", "10H"]]) + flop))
print("Full House",      Rules.evaluate(Hand([Card(card) for card in ["KC", "KD", "QH", "5S", "4H"]]) + flop))
print("Flush",           Rules.evaluate(Hand([Card(card) for card in ["2S", "4S", "2C", "4C", "5S"]]) + flop))
print("Straight",        Rules.evaluate(Hand([Card(card) for card in ["AD", "2D", "3H", "4C", "5C"]]) + flop))
print("Three of a kind", Rules.evaluate(Hand([Card(card) for card in ["AC", "AD", "AH", "5H", "3D"]]) + flop))
print("Two Pair",        Rules.evaluate(Hand([Card(card) for card in ["AC", "AD", "2S", "2D", "3D"]]) + flop))
print("One Pair",        Rules.evaluate(Hand([Card(card) for card in ["AS", "AD", "3H", "4C", "5C"]]) + flop))
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#10
(Dec-28-2021, 08:58 PM)deanhystad Wrote: I added in some poker rules to identify different hands. Still having a problem with two pair.
import collections
import copy
import random

class Card():
    """A playing card that has a rank and suit"""
    # These are class variables.  They are associated with the class, not instances of the class
    suit_names = ["Clubs", "Diamonds", "Hearts", "Spades"]
    short_suit_names = ["C", "D", "H", "S"]
    rank_names = ["", "Ace", "2", "3", "4", "5", "6", "7", "8", "9", "10", "Jack", "Queen", "King", "Ace"]
    short_rank_names = ["", "A", "2", "3", "4", "5", "6", "7", "8", "9", "10", "J", "Q", "K", "A"]
    rank_range = range(2, 15)

    def __init__(self, rank, suit=None):
        # These are instance variables.  Each instance has their own rank an suit
        if suit is None:
            # Assume rank is a card repr.  Extract rank and suit
            suit = Card.suit_names[Card.short_suit_names.index(rank[-1])]
            rank = Card.short_rank_names[2:].index(rank[:-1])+2
        self.rank = rank
        self.suit = suit

    def __lt__(self, other):
        """For sorting and comparing by rank"""
        return self.rank < other.rank  # self.rank is my rank.  other.rank is the rank of another card

    def __gt__(self, other):
        """For sorting and comparing by rank"""
        return self.rank > other.rank

    def __eq__(self, other):
        """For sorting and comparing by rank"""
        return self.rank == other.rank

    def name(self):
        """Get long name for card"""
        return f"{self.rank_names[self.rank]} {self.suit}"

    def __repr__(self):
        """Get short name for card"""
        return f"{self.short_rank_names[self.rank]}{self.suit[0]}"

class Hand():
    """A list of cards"""
    def __init__(self, cards=None):
        self.cards = [] if cards is None else cards

    def ranks(self):
        """Group cards into ranks.  Sort ranks by number of cards in a rank"""
        def sort_key(item):
            """Sorting primarily on number of matching cards and secondarily on rank value"""
            return (len(item), item[0].rank)

        ranks = {}
        for card in self.cards:
            if card.rank in ranks:
                ranks[card.rank].append(card)
            else:
                ranks[card.rank] = [card]
        ranks = list(ranks.values())
        ranks.sort(key=sort_key, reverse=True)
        return ranks

    def suits(self):
        """Group cards into suits. Sort suits by number of cards in a suit"""
        suits = {}
        for card in self.cards:
            if card.suit in suits:
                suits[card.suit].append(card)
            else:
                suits[card.suit] = [card]
        suits = list(suits.values())
        for suit in suits:
            suit.sort(reverse=True)
        suits.sort(key=len, reverse=True)
        return suits

    def __add__(self, other):
        """Create a new hand by combining two existing hands"""
        return Hand(self.cards + other.cards)

    def __repr__(self):
        """Print cards in hand"""
        return ", ".join([str(card) for card in self.cards])


class Deck():
    """Deck of cards"""
    def __init__(self, shuffle=False):
        self.cards = [Card(rank, suit) for rank in Card.rank_range for suit in Card.suit_names]
        if shuffle:
            random.shuffle(self.cards)

    def __len__(self):
        """Return number of cards in deck"""
        return len(self.cards)

    def deal(self, count):
        """Deal count cards from top of deck"""
        cards = self.cards[:count]
        self.cards = self.cards[count:]
        return cards

class Rules():
    ROYAL_FLUSH = 9
    STRAIGHT_FLUSH = 8
    FOUR_OF_A_KIND = 7
    FULL_HOUSE = 6
    FLUSH = 5
    STRAIGHT = 4
    THREE_OF_A_KIND = 3
    TWO_PAIR = 2
    ONE_PAIR = 1
    HIGH_CARD = 0

    HAND_NAMES = [
        "High Card",
        "One Pair",
        "Two Pair",
        "Three of a Kind",
        "Straight",
        "Flush",
        "Full House",
        "Four of a Kind",
        "Straight Flush",
        "Royal Flush"
    ]

    @staticmethod
    def ofAKind(ranks, count):
        """Return cards if we have four card with the same rank"""
        for rank in ranks:
            if len(rank) == count:
                return rank
        return None

    @staticmethod
    def flush(suits):
        """Return cards if there are 5 of the same suit"""
        return suits[0] if len(suits[0]) > 4 else None

    @staticmethod
    def straight(ranks):
        """Return cards if there are 5 cards in a row"""
        def sort_key(item):
            """Sort ranks by rank value"""
            return item[0].rank
    
        straight = None
        # Sort the ranks by decreasing value
        ranks.sort(key=sort_key, reverse=True)
        if ranks[0][0].rank == 14:
            # If we have aces, treat them as both rank 14 and rank 1
            ranks.append([Card(1, card.suit) for card in ranks[0]])

        # look for 5 consecutive ranks
        for rank in ranks:
            if straight is None or straight[-1][0].rank - rank[0].rank > 1:
                straight = [rank]
            else:
                straight.append(rank)
                if len(straight) >= 5:
                    return straight
        return None

    @staticmethod
    def straightFlush(suits):
        """Return cards if there are 5 cards in a row with the same rank"""
        if (cards := Rules.flush(suits)) is not None:
            return Rules.straight(Hand(cards).ranks())
        return None

    @staticmethod
    def royalFlush(suits):
        """Return cards if there is an ace high straight flush"""
        if (cards := Rules.straightFlush(suits)) is not None and cards[0][0].rank == 14:
            return cards
        return None

    @staticmethod
    def fullHouse(ranks):
        """Return cards if there is a full house"""
        if len(ranks) > 1 and len(ranks[0]) >= 3 and len(ranks[1]) >= 2:
            return ranks[0] + ranks[1]
        return None

    @staticmethod
    def twoPair(ranks):
        """Return cards if there are two pairs"""
        if len(ranks) > 1 and len(ranks[0]) >= 2 and len(ranks[1]) >= 2:
            return ranks[0] + ranks[1]
        return None

    @staticmethod
    def highCard(ranks):
        """Return the high card"""

        def sort_key(item):
            """Sort ranks by rank value"""
            return item[0].rank

        ranks.sort(key=sort_key, reverse=True)
        return ranks[0][0].rank
    
    @classmethod
    def evaluate(cls, hand):
        ranks = hand.ranks()
        suits = hand.suits()
        high_card = cls.highCard(ranks)

        if (cards := cls.royalFlush(suits)):
            return cls.ROYAL_FLUSH, cards, high_card
        elif (cards := cls.straightFlush(suits)):
            return cls.STRAIGHT_FLUSH, cards, high_card
        elif (cards := cls.ofAKind(ranks, 4)):
            return cls.FOUR_OF_A_KIND, cards, high_card
        elif (cards := cls.fullHouse(ranks)):
            return cls.FULL_HOUSE, cards, high_card
        elif (cards := cls.flush(suits)):
            return cls.FLUSH, cards, high_card
        elif (cards := cls.straight(ranks)):
            return cls.STRAIGHT, cards, high_card
        elif (cards := cls.ofAKind(ranks, 3)):
            return cls.THREE_OF_A_KIND, cards, high_card
        elif (cards := cls.twoPair(ranks)):
            return cls.TWO_PAIR, cards, high_card
        elif (cards := cls.ofAKind(ranks, 2)):
            return cls.ONE_PAIR, cards, high_card
        else:
            return cls.HIGH_CARD, high_card, high_card

# Test different hands
flop = Hand([Card(card) for card in ["KS", "QS", "JS"]])
print("Royal Flush",    Rules.evaluate(Hand([Card(card) for card in ["AC", "AD", "AH", "AS", "10S"]]) + flop))
print("Straight Flush",  Rules.evaluate(Hand([Card(card) for card in ["KC", "KD", "JH", "10S", "9S"]]) + flop))
print("Four of a Kind",  Rules.evaluate(Hand([Card(card) for card in ["AC", "AD", "AH", "AS", "10H"]]) + flop))
print("Full House",      Rules.evaluate(Hand([Card(card) for card in ["KC", "KD", "QH", "5S", "4H"]]) + flop))
print("Flush",           Rules.evaluate(Hand([Card(card) for card in ["2S", "4S", "2C", "4C", "5S"]]) + flop))
print("Straight",        Rules.evaluate(Hand([Card(card) for card in ["AD", "2D", "3H", "4C", "5C"]]) + flop))
print("Three of a kind", Rules.evaluate(Hand([Card(card) for card in ["AC", "AD", "AH", "5H", "3D"]]) + flop))
print("Two Pair",        Rules.evaluate(Hand([Card(card) for card in ["AC", "AD", "2S", "2D", "3D"]]) + flop))
print("One Pair",        Rules.evaluate(Hand([Card(card) for card in ["AS", "AD", "3H", "4C", "5C"]]) + flop))

Is this the right thread?
I welcome all feedback.
The only dumb question, is one that doesn't get asked.
My Github
How to post code using bbtags


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