Apr-17-2023, 02:22 PM
Hi! I'm a new member here on the forum. I was trying to make a turtle tag game and I was trying to find if the first turtle, p1, is touching the second turtle, p2. I tried to use the distance() function but it doesn't seem to work. Please help!
#variables p1 = turtle.Turtle() p2 = turtle.Turtle() game = turtle.Turtle() s = turtle.Screen() turn = 0 won = 0 gameconsole = True #turtle setup p1.penup() p2.penup() game.penup() game.hideturtle() p1.color("blue") p2.color("red") #game setup not finished yet game.goto(0, 200) if turn == 0 and won == 0: print("Blue is the tagger, Red is the runner.") elif turn == 1 and won == 0: print("Red is the tagger, Blue is the runner.") #p1 keyboard events def p1_forward(): p1.forward(20) def p1_backward(): p1.backward(20) def p1_left(): p1.left(90) def p1_right(): p1.right(90) #p2 keyboard events def p2_forward(): p2.forward(20) def p2_backward(): p2.backward(20) def p2_left(): p2.left(90) def p2_right(): p2.right(90) #p1 keyboard inputs s.onkey(p1_forward, "w") s.onkey(p1_backward, "s") s.onkey(p1_left, "a") s.onkey(p1_right, "d") #p2 keyboard inputs s.onkey(p2_forward, "Up") s.onkey(p2_backward, "Down") s.onkey(p2_left, "Left") s.onkey(p2_right, "Right") #keyboard execution s.listen() s.mainloop() #p1 touch detection while gameconsole == True: if p1.distance(p2) < 15: game.clear() print("Blue won!")