Dec-09-2023, 05:47 PM
(This post was last modified: Dec-09-2023, 05:47 PM by roomONmoon.)
Please tell me how to position the arrows in the direction of the vector?
![[Image: 244280916_5472eec8d5877641013c65d69a0549a8_800.png]](https://otvet.imgsmail.ru/download/244280916_5472eec8d5877641013c65d69a0549a8_800.png)
![[Image: 244280916_5472eec8d5877641013c65d69a0549a8_800.png]](https://otvet.imgsmail.ru/download/244280916_5472eec8d5877641013c65d69a0549a8_800.png)
from math import sin, cos, tan, atan, degrees, pi from random import randint import turtle R = 100 # the radius of the circles r = 25 # the radius of the elements circles n = 4 # the number of rows of the matrix Fi = 2*pi/n # the angle of displacement in radians [1.5707963267948966] p = [] # the coordinates of the circles on the x & y axis matrix = [[randint(0,9) for _ in range(n)] for _ in range(n)] # generating a random two-dimensional matrix win = turtle win.setup(400,400) win.title("Dependence of matrix elements") for i in range(n): """Calculating the coordinates of the location of circles.""" p += [[(R * cos(Fi * i)), (R * sin(Fi * i))]] for i in range(n): """Drawing circles and numbering them.""" win.speed(10) win.teleport(p[i % n][0], p[i % n][1] - r) win.circle(r) win.teleport(p[i % n][0], p[i % n][1]) win.dot(5) win.teleport(p[i % n][0], p[i % n][1] + r) win.write(i+1) win.speed(1) for i in range(n): for j in range(n): if matrix[i][0] != 0 and matrix[i][j] != 0 and i != j: """Finding dependencies of matrix elements""" angle = tan((p[i][1] - p[j][1]) / (p[i][0] - p[j][0])) # calculation of the slope angle tangent angle = atan(angle) # calculation of the catangence angle = degrees(angle) # conversion from meridians to degrees win.teleport(p[i][0], p[i][1]) # setting the turtle to the beginning of the vector win.goto(p[j][0], p[j][1]) # draw a vector win.setheading(angle + 180) # turn the arrow according to the angle of the vector win.stamp() # print an arrow on the canvas win.done()