Apr-25-2025, 02:02 PM
I'm using trinket to run my code but for some reason there is no errors but it's still not running
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import pygame window = pygame.display.set_mode(( 800 , 600 )) keys = pygame.key.get_pressed() class Player: def __init__( self ): self .instance = pygame.image.load( 'red-box.png' ) self .rect = self .instance.get_rect(center = ( 100 , 300 )) self .vy = 0 self .jump = bool () def frame( self ): if any (keys) and not self .jump: self .vy = 3 self .jump = True if self .jump: self .rect.y - = self .vy self .vy - = 0.2 if self .rect.colliderect(ground.rect): self .jump = False self .vy = 0 self .rect.y = 300 for obstacle in obstacles: if obstacle.rect.colliderect( self .rect): pygame.quit() exit() window.blit( self .instance, self .rect) class Obstacle: def __init__( self , name): self .instance = pygame.image.load( 'rocketship.gif' ) self .rect = self .instance.get_rect(center = ( 800 , 300 )) self .name = name self .instance = pygame.transform.rotate( self .instance, 270 ) def frame( self ): self .rect.x - = 3 window.blit( self .instance, self .rect) if self .rect.x < 0 : del obstacles[name] del self player = Player() obstacles = {} while True : for event in pygame.event.get(); if event. type = = pygame.QUIT: pygame.quit() exit() player.frame() if random.randint( 1 , 500 ) = = 1 : idselected = random.randint( 1 , 10 ) obstacles + = {idselected: Obstacle(idselected)} for obstacle in obstacles: obstacle.frame() player.frame() pygame.display.flip() pygame.time.Clock().tick( 120 ) |