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Mar-31-2018, 09:34 AM
(This post was last modified: Mar-31-2018, 09:34 AM by Gribouillis.)
(Mar-31-2018, 09:18 AM)Zatox11 Wrote: but even after waiting for several minutes nothing happens. What happens if you run solvesudo.py alone? After some time it should raise SolutionFound and stop.
Also, based on this answer, you can try to put code in tksudo.py in a if __name__ == '__main__' block, for example
# tksudo.py
if __name__ == '__main__':
from tkinter import Tk, Frame, Entry, Label, Button, IntVar, StringVar, LEFT
from tkinter import messagebox
from tkcallasync import tk_call_async, MULTIPROCESSING
import solvesudo
def do_solve(sudoku):
status = solvesudo.wsolve(sudoku)
return status, sudoku
disabled = False
def execute_solver():
global disabled
if disabled:
messagebox.showinfo("warning", "It's still calculating...")
return
def callback(result):
global disabled
disabled = False
status, sudoku = result
solvesudo.printSUDOKU(sudoku)
result_var.set('Found!' if status else 'Not Found!')
disabled = True
tk_call_async(root, do_solve, args=(solvesudo.sudoku,), callback=callback, method=MULTIPROCESSING)
root = Tk()
row = Frame(root)
row.pack()
Button(row, text="Solve Sudoku", command =execute_solver).pack(side=LEFT)
Button(row, text="It's responsive", command= lambda: messagebox.showinfo("info", "it's responsive")).pack(side=LEFT)
result_var = StringVar()
Label(root, textvariable=result_var).pack()
root.mainloop()
Posts: 16
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Joined: Mar 2018
Yes, when I run solvesudo.py alone, I get "solution found" after a few seconds.
When I put tksudo.py code in if __name__ == '__main__' block, I dont get a second instance of the root window anymore by pressing solve sudoku. But still there is no solution showing up in python shell. The programm remains responsive and when I click on solve sudoku again he says that its still calculating.
Posts: 4,786
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Joined: Jan 2018
Mar-31-2018, 10:34 AM
(This post was last modified: Mar-31-2018, 10:35 AM by Gribouillis.)
(Mar-31-2018, 10:23 AM)Zatox11 Wrote: there is no solution showing up in python shell. Does it write 'Found!' in the GUI after some time? Also what happens if you run the program from a cmd window? Are you running the program from a IDE?
Posts: 16
Threads: 1
Joined: Mar 2018
No, it does not write "Found!" in the GUI. I was running the program in IDE before. When I run the program from a cmd window I get the following error msg when I press Solve Sudoku:
Posts: 4,786
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Joined: Jan 2018
Mar-31-2018, 01:22 PM
(This post was last modified: Mar-31-2018, 01:22 PM by Gribouillis.)
The child process cannot find do_solve , probably because the if __name__ == '__main__' part is not executed in the child process. Try to refactor the code this way
# tksudo.py
import solvesudo
def do_solve(sudoku):
status = solvesudo.wsolve(sudoku)
return status, sudoku
if __name__ == '__main__':
from tkinter import Tk, Frame, Entry, Label, Button, IntVar, StringVar, LEFT
from tkinter import messagebox
from tkcallasync import tk_call_async, MULTIPROCESSING
disabled = False
def execute_solver():
global disabled
if disabled:
messagebox.showinfo("warning", "It's still calculating...")
return
def callback(result):
global disabled
disabled = False
status, sudoku = result
solvesudo.printSUDOKU(sudoku)
result_var.set('Found!' if status else 'Not Found!')
disabled = True
tk_call_async(root, do_solve, args=(solvesudo.sudoku,), callback=callback, method=MULTIPROCESSING)
root = Tk()
row = Frame(root)
row.pack()
Button(row, text="Solve Sudoku", command =execute_solver).pack(side=LEFT)
Button(row, text="It's responsive", command= lambda: messagebox.showinfo("info", "it's responsive")).pack(side=LEFT)
result_var = StringVar()
Label(root, textvariable=result_var).pack()
root.mainloop()
Posts: 16
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Joined: Mar 2018
Yes it works!  Now I have to implement this into my GUI. GL me
Posts: 4,786
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Mar-31-2018, 02:37 PM
(This post was last modified: Mar-31-2018, 02:37 PM by Gribouillis.)
(Mar-31-2018, 02:15 PM)Zatox11 Wrote: Yes it works! Now I have to implement this into my GUI. GL me It is not very comfortable to write a lot of code in a if __name__ == '__main__' block. I strongly suggest that you split your code into several files. For example the do_solve() function could go in solvesudo module, and you could write
# tksudo.py
if __name__ == '__main__':
from guicode import main
main() This allows you to write the GUI code in a separate module guicode without the __name__ == '__main__' . The child process would not import the guicode module because the import statement is in the __name__ == '__main__' part.
Posts: 16
Threads: 1
Joined: Mar 2018
Apr-01-2018, 11:38 AM
(This post was last modified: Apr-01-2018, 11:38 AM by Zatox11.)
Okay, I have split my code into 4 files:
1. main function:
# SudokuSolver_main.py
import SudokuSolver_class as Sudokuolver
from tkinter import *
def main():
root = Tk()
app = Sudokuolver.SudokuSolver(root)
root.mainloop()
if __name__ == '__main__':
main() 2. Class with Userinterface
# SudokuSolver_class.py
import os
import SudokuSolver_solver as Solver
from random import randint
from tkinter import *
from tkcallasync import tk_call_async, MULTIPROCESSING
class SudokuSolver(Frame):
disabled = False
backtrack_ctr = 0
sudoku = [[" " for col in range(9)] for row in range(9)]
solution = [[" " for col in range(9)] for row in range(9)]
exampleSudoku = [[' ',' ',' ','2','1',' ',' ',' ',' '],
[' ',' ','7','3',' ',' ',' ',' ',' '],
[' ','5','8',' ',' ',' ',' ',' ',' '],
['4','3',' ',' ',' ',' ',' ',' ',' '],
['2',' ',' ',' ',' ',' ',' ',' ','8'],
[' ',' ',' ',' ',' ',' ',' ','7','6'],
[' ',' ',' ',' ',' ',' ','2','5',' '],
[' ',' ',' ',' ',' ','7','3',' ',' '],
[' ',' ',' ',' ','9','8',' ',' ',' ']]
def __init__(self, parent):
Frame.__init__(self, parent, name='frame')
self.parent = parent
self.initUI()
self.blankSUDOKU()
def initUI(self):
self.message_txt = StringVar()
self.values = {}
self.parent.title('Sudoku Solver')
self.pack(fill=BOTH, expand=True)
self.message = Label(self, textvariable=self.message_txt)
self.message.grid(row=10,column=0,columnspan=8, sticky=E+W)
self.solveBtn = Button(self, text="solve",width=6,command=self.execute_solver)
self.solveBtn.grid(row=0,column=0)
self.newBtn = Button(self, text="new",width=6,command=self.blankSUDOKU)
self.newBtn.grid(row=0,column=1)
self.initBtn = Button(self, text="init",width=6,command=self.initSUDOKU)
self.initBtn.grid(row=0,column=2)
self.printBtn = Button(self, text="print",width=6,command=self.printSUDOKU)
self.printBtn.grid(row=0,column=8)
self.checkBtn = Button(self, text="check",width=6,command=self.checkSOLUTION)
self.checkBtn.grid(row=0,column=6)
self.saveBtn = Button(self, text="save",width=6,command=self.saveSUDOKU)
self.saveBtn.grid(row=0,column=7)
# --- clear all fields and delete all values in sudoku[][] and solution[][] --- #
def blankSUDOKU(self):
self.message_txt.set('')
for row in range(9):
for col in range(9):
self.sudoku[row][col] = ' '
self.solution[row][col] = ' '
self.numEntry = Entry(self, width=5, justify=CENTER,
font="Helvetica 12 bold")
self.values[row,col] = self.numEntry
self.numEntry.grid(row=row+1,column=col, ipady=5)
# ----- get a random Sudoku from textfiles ----- #
def initSUDOKU(self):
self.blankSUDOKU()
self.message_txt.set('')
L = len(os.listdir(os.getcwd() + "\sudokus")) / 2
if L < 1:
self.message_txt.set('No Sudokus saved, yet! Try this one')
self.sudoku = self.copySUDOKU(self.exampleSudoku)
else:
# ----- fill sudoku array with values from textfile ----- #
sudokuFile = open(os.getcwd() + "\sudokus\Sudoku%s.txt" % (randint(1, L)))
row, col = 0, 0
for value in sudokuFile.read():
if value.isdigit() or value==' ':
self.sudoku[row][col] = value
col += 1
if col==9:
if row==8: break
row += 1
col = 0
sudokuFile.close()
# ----- make values from random sudoku appear in the GUI ----- #
for row in range(9):
for col in range(9):
value = self.sudoku[row][col]
if value!=' ':
self.values[row,col].insert(0,value)
def printSUDOKU(self, matrix):
for row in range(9):
print("|-----------------------------------|")
for col in range(9):
print("| " + matrix[row][col] + " ",end='')
print("|")
print("|-----------------------------------|")
def saveSUDOKU(self):
CHECK = self.checkSUDOKU(self.solution)
if CHECK[0] and CHECK[1]: # check if Sudoku is valid and complete
filecount = 1 # variable for how many sudoku files are already existing
while os.path.isfile(os.getcwd() + "\sudokus\sudoku%s.txt" % filecount):
filecount += 1
sudokuFile = open(os.getcwd() + "\sudokus\sudoku%s.txt" % filecount, 'w')
solutionFile = open(os.getcwd() + "\sudokus\solution%s.txt" % filecount, 'w')
# ----- create textfiles for sudoku and the solution ----- #
for row in range(9):
for col in range(9):
sudokuFile.write(self.sudoku[row][col])
solutionFile.write(self.solution[row][col])
sudokuFile.write('\n')
solutionFile.write('\n')
sudokuFile.close()
solutionFile.close()
self.message_txt.set('Files saved...')
else:
self.message_txt.set('Sudoku must be valid and complete!')
def copySUDOKU(self, matrix):
matrix_copy = [[" " for col in range(9)] for row in range(9)]
for row in range(9):
for col in range(9):
matrix_copy[row][col] = matrix[row][col]
return matrix_copy
# ----- check if user input makes sense -----#
def checkSUDOKU(self, matrix):
valid, complete, ctr = True, True, 0
for row in range(9):
for col in range(9):
value = matrix[row][col]
if value!=' ':
matrix[row][col]=' '
if not self.consistent(matrix, row, col, value):
valid, complete = False, True
return valid, complete, row, col
matrix[row][col] = value
ctr += 1
else: complete = False
if ctr<17: valid = False
return valid, complete
# ----- check if solution is valid ----- #
def checkSOLUTION(self):
self.getinput(self.sudoku)
CHECK = self.checkSUDOKU(self.sudoku)
if CHECK[0] and CHECK[1]: self.message_txt.set("Solution correct!")
elif not CHECK[1]: self.message_txt.set("Sudoku is not complete!")
elif not CHECK[0]: self.message_txt.set("Mistake at row %s, col %s"
% (CHECK[2], CHECK[3]))
# ----- write user input into values{} ----- #
def getinput(self, matrix):
for row in range(9):
for col in range(9):
value = self.values[row,col].get()
if value=='': matrix[row][col] = ' '
elif len(value)!=1: matrix[row][col] = ' '
elif not value.isdigit(): matrix[row][col] = ' '
elif int(value)<1 or int(value)>9: matrix[row][col] = ' '
else : matrix[row][col] = value
# ----- check if this input leads to a valid solution ----- #
def consistent(self, matrix, row, col, value):
for i in range(9):
if matrix[row][i]==value: return False
if matrix[i][col]==value: return False
rowStart = row - row%3
colStart = col - col%3
for m in range(3):
for k in range(3):
if matrix[rowStart+k][colStart+m]==value: return False
return True
def execute_solver(self):
self.getinput(self.sudoku) # user input from GUI -> sudoku array
if not self.checkSUDOKU(self.sudoku)[0]: # check if user input makes sense
self.message_txt.set("This sudoku does not have a solution")
else:
if self.disabled:
self.message_txt.set("warning, It's still calculating...")
return
def callback(result):
self.disabled
self.disabled = False
status, self.solution = result
self.printSUDOKU(self.sudoku)
self.printSUDOKU(self.solution)
self.message_txt.set('Solution found!' if status else 'No Solution found!')
self.fill_solution()
self.disabled = True
tk_call_async(self, Solver.do_solve, args=(self.sudoku,),
callback=callback, method=MULTIPROCESSING)
def fill_solution(self):
for row in range(9):
for col in range(9):
self.values[row,col].delete(0,END)
self.values[row,col].insert(0,self.solution[row][col]) 3. the actual solving algorithm
# SudokuSolver_solver.py
def do_solve(sudoku):
status = wsolve(sudoku)
return status, sudoku
def consistent(matrix, row, col, value):
for i in range(9):
if matrix[row][i]==value: return False
if matrix[i][col]==value: return False
rowStart = row - row%3
colStart = col - col%3
for m in range(3):
for k in range(3):
if matrix[rowStart+k][colStart+m]==value: return False
return True
class SolutionFound(Exception):
pass
def wsolve(sudoku):
try:
solve(sudoku, 0)
except SolutionFound:
return True
return False
def solve(sudoku, num):
if num==81:
raise SolutionFound
return True
else:
row = int(num / 9)
col = num % 9
if sudoku[row][col]!=' ':
solve(sudoku, num+1)
else:
for value in range(1,10):
if consistent(sudoku, row, col, str(value)):
sudoku[row][col] = str(value)
if solve(sudoku, num+1): return True
sudoku[row][col]=' '
return False
if __name__ == '__main__':
printSUDOKU(sudoku)
solve(sudoku, 0) 4. tkcallasync.py - nothing changed on that code
I am very open to improvement suggestions.
Posts: 4,786
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Joined: Jan 2018
Apr-01-2018, 02:34 PM
(This post was last modified: Apr-01-2018, 02:34 PM by Gribouillis.)
This is very nice. I had some problems with the paths to the files, because I'm a linux user, so here are a few changes to handle the paths in a platform-independent way. First I change saveSudoku() to
def saveSUDOKU(self):
CHECK = self.checkSUDOKU(self.solution)
if CHECK[0] and CHECK[1]: # check if Sudoku is valid and complete
filecount = 1 # variable for how many sudoku files are already existing
while os.path.isfile(self.path_to("sudoku%s.txt" % filecount)):
filecount += 1
sudokuFile = open(self.path_to("sudoku%s.txt" % filecount), 'w')
solutionFile = open(self.path_to("solution%s.txt" % filecount), 'w')
# ----- create textfiles for sudoku and the solution ----- #
for row in range(9):
for col in range(9):
sudokuFile.write(self.sudoku[row][col])
solutionFile.write(self.solution[row][col])
sudokuFile.write('\n')
solutionFile.write('\n')
sudokuFile.close()
solutionFile.close()
self.message_txt.set('Files saved...')
else:
self.message_txt.set('Sudoku must be valid and complete!') Then at the beginning of the SudokuSolver class
def __init__(self, parent):
Frame.__init__(self, parent, name='frame')
self.parent = parent
self.initUI()
self.blankSUDOKU()
self.sudokudir = os.path.join(os.getcwd(), 'sudokus')
def path_to(self, name):
return os.path.join(self.sudokudir, name) You also need to change one line in initSUDOKU()
sudokuFile = open(self.path_to("sudoku%s.txt" % (randint(1, L)))) The print button does not work, you need to change the callback for this.
I suggest to change SudokuSolver_main like so
# SudokuSolver_main.py
if __name__ == '__main__':
from tkinter import Tk
import SudokuSolver_class as Sudokuolver
def main():
root = Tk()
app = Sudokuolver.SudokuSolver(root)
root.mainloop()
main() because the child process does not need to import tkinter at all.
Posts: 16
Threads: 1
Joined: Mar 2018
*** UPDATES ***
- save function checks wether sudokufile dir already exists. if not -> makedir
- filepaths should be platform independent
- init function can now handle cases: where there are non sudoku.txt files in the dir, where sudoku.txt file does not contain a valid sudoku
- sudoku.txt files can also use "0" as " "
- progressbar implemented
- print button works
- main function changed the way you suggested
# SudokuSolver_main.py
if __name__ == '__main__':
import SudokuSolver_class as Sudokuolver
from tkinter import Tk
def main():
root = Tk()
app = Sudokuolver.SudokuSolver(root)
root.mainloop()
main() # SudokuSolver_class.py
import os
import SudokuSolver_solver as Solver
from random import randint
from tkinter import ttk
from tkinter import *
from tkcallasync import tk_call_async, MULTIPROCESSING
class SudokuSolver(Frame):
disabled = False
backtrack_ctr = 0
sudoku = [[" " for col in range(9)] for row in range(9)]
solution = [[" " for col in range(9)] for row in range(9)]
exampleSudoku = [[' ',' ',' ','2','1',' ',' ',' ',' '],
[' ',' ','7','3',' ',' ',' ',' ',' '],
[' ','5','8',' ',' ',' ',' ',' ',' '],
['4','3',' ',' ',' ',' ',' ',' ',' '],
['2',' ',' ',' ',' ',' ',' ',' ','8'],
[' ',' ',' ',' ',' ',' ',' ','7','6'],
[' ',' ',' ',' ',' ',' ','2','5',' '],
[' ',' ',' ',' ',' ','7','3',' ',' '],
[' ',' ',' ',' ','9','8',' ',' ',' ']]
def __init__(self, parent):
Frame.__init__(self, parent, name='frame')
self.parent = parent
self.initUI()
self.blankSUDOKU()
self.sudokudir = os.path.join(os.getcwd(), 'sudokus')
def initUI(self):
self.message_txt = StringVar()
self.values = {}
self.parent.title('Sudoku Solver')
self.pack(fill=BOTH, expand=True)
self.message = Label(self, textvariable=self.message_txt)
self.message.grid(row=10,column=0,columnspan=9, sticky=E+W)
self.solveBtn = Button(self, text="solve",width=6,command=self.execute_solver)
self.solveBtn.grid(row=0,column=0)
self.newBtn = Button(self, text="new",width=6,command=self.blankSUDOKU)
self.newBtn.grid(row=0,column=1)
self.initBtn = Button(self, text="init",width=6,command=self.initSUDOKU)
self.initBtn.grid(row=0,column=2)
self.printBtn = Button(self, text="print",width=6,command=self.printALL)
self.printBtn.grid(row=0,column=8)
self.checkBtn = Button(self, text="check",width=6,command=self.checkSOLUTION)
self.checkBtn.grid(row=0,column=6)
self.saveBtn = Button(self, text="save",width=6,command=self.saveSUDOKU)
self.saveBtn.grid(row=0,column=7)
self.pbar = ttk.Progressbar(self, mode='indeterminate')
self.pbar.grid(row=11,column=0, columnspan=9, sticky=W+E)
# --- clear all fields and delete all values in sudoku[][] and solution[][] --- #
def blankSUDOKU(self):
self.message_txt.set('')
for row in range(9):
for col in range(9):
self.sudoku[row][col] = ' '
self.solution[row][col] = ' '
self.numEntry = Entry(self, width=5, justify=CENTER,
font="Helvetica 12 bold")
self.values[row,col] = self.numEntry
self.numEntry.grid(row=row+1,column=col, ipady=5)
# ----- get a random Sudoku from textfiles ----- #
def initSUDOKU(self):
self.blankSUDOKU()
self.message_txt.set('')
Files = []
valid = True
for filename in os.listdir(self.sudokudir):
if filename.startswith('sudoku') and filename.endswith('.txt'):
Files.append(filename)
L = len(Files)
if L < 1:
self.message_txt.set('No Sudokus saved, yet! Try this one')
self.sudoku = self.copySUDOKU(self.exampleSudoku)
else:
# ----- fill sudoku array with values from textfile ----- #
R = randint(0, L-1)
sudokuFile = open(os.path.join(self.sudokudir,Files[R]))
row, col = 0, 0
for value in sudokuFile.read():
if value.isdigit() or value==' ':
if value=='0': value = ' ' # zeros can also be used as blanks
self.sudoku[row][col] = value
col += 1
if col==9:
if row==8: break
row += 1
col = 0
sudokuFile.close()
valid = self.checkSUDOKU(self.sudoku)[0]
if not valid:
self.message_txt.set('%s does not contain a valid sudoku' % Files[R])
else:
# ----- make values from random sudoku appear in the GUI ----- #
for row in range(9):
for col in range(9):
value = self.sudoku[row][col]
if value!=' ':
self.values[row,col].insert(0,value)
def printSUDOKU(self, matrix):
for row in range(9):
print("|-----------------------------------|")
for col in range(9):
print("| " + matrix[row][col] + " ",end='')
print("|")
print("|-----------------------------------|")
def printALL(self):
print('Sudoku:')
self.printSUDOKU(self.sudoku)
print('Solution:')
self.printSUDOKU(self.solution)
def saveSUDOKU(self):
CHECK = self.checkSUDOKU(self.solution)
if CHECK[0] and CHECK[1]: # check if Sudoku is valid and complete
filecount = 1 # variable for how many sudoku files are already existing
if not os.path.exists(self.sudokudir): os.makedirs(self.sudokudir)
while os.path.isfile(self.path_to("sudoku%s.txt" % filecount)):
filecount += 1
sudokuFile = open(self.path_to("sudoku%s.txt" % filecount), 'w')
solutionFile = open(self.path_to("solution%s.txt" % filecount), 'w')
# ----- create textfiles for sudoku and the solution ----- #
for row in range(9):
for col in range(9):
sudokuFile.write(self.sudoku[row][col])
solutionFile.write(self.solution[row][col])
sudokuFile.write('\n')
solutionFile.write('\n')
sudokuFile.close()
solutionFile.close()
self.message_txt.set('Files saved...')
else:
self.message_txt.set('Sudoku must be valid and complete!')
def copySUDOKU(self, matrix):
matrix_copy = [[" " for col in range(9)] for row in range(9)]
for row in range(9):
for col in range(9):
matrix_copy[row][col] = matrix[row][col]
return matrix_copy
# ----- check if user input makes sense -----#
def checkSUDOKU(self, matrix):
valid, complete, ctr = True, True, 0
for row in range(9):
for col in range(9):
value = matrix[row][col]
if value!=' ':
matrix[row][col]=' '
if not self.consistent(matrix, row, col, value):
valid, complete = False, True
return valid, complete, row, col
matrix[row][col] = value
ctr += 1
else: complete = False
if ctr<17: valid = False
return valid, complete
# ----- check if solution is valid ----- #
def checkSOLUTION(self):
self.getinput(self.sudoku)
CHECK = self.checkSUDOKU(self.sudoku)
if CHECK[0] and CHECK[1]: self.message_txt.set("Solution correct!")
elif not CHECK[1]: self.message_txt.set("Sudoku is not complete!")
elif not CHECK[0]: self.message_txt.set("Mistake at row %s, col %s"
% (CHECK[2], CHECK[3]))
# ----- write user input into values{} ----- #
def getinput(self, matrix):
for row in range(9):
for col in range(9):
value = self.values[row,col].get()
if value=='': matrix[row][col] = ' '
elif len(value)!=1: matrix[row][col] = ' '
elif not value.isdigit(): matrix[row][col] = ' '
elif int(value)<1 or int(value)>9: matrix[row][col] = ' '
else : matrix[row][col] = value
# ----- check if this input leads to a valid solution ----- #
def consistent(self, matrix, row, col, value):
for i in range(9):
if matrix[row][i]==value: return False
if matrix[i][col]==value: return False
rowStart = row - row%3
colStart = col - col%3
for m in range(3):
for k in range(3):
if matrix[rowStart+k][colStart+m]==value: return False
return True
def path_to(self, name):
return os.path.join(self.sudokudir, name)
def execute_solver(self):
self.getinput(self.sudoku) # user input from GUI -> sudoku array
if not self.checkSUDOKU(self.sudoku)[0]: # check if user input makes sense
self.message_txt.set("This sudoku does not have a solution")
else:
if self.disabled:
self.message_txt.set("warning, It's still calculating...")
return
def callback(result):
self.disabled
self.disabled = False
status, self.solution = result
self.pbar.stop()
self.printSUDOKU(self.sudoku)
self.printSUDOKU(self.solution)
self.message_txt.set('Solution found!' if status else 'No Solution found!')
self.fill_solution()
self.disabled = True
self.pbar.start(20)
tk_call_async(self, Solver.do_solve, args=(self.sudoku,),
callback=callback, method=MULTIPROCESSING)
def fill_solution(self):
for row in range(9):
for col in range(9):
self.values[row,col].delete(0,END)
self.values[row,col].insert(0,self.solution[row][col]) what I want to do/fix next:
- the "check" button overwrites the original sudoku to the current sudoku. if you press check before save, then the sudoku.txt and the solution.txt file are identical. this should be relativly easy to fix
- implementing a stop button to interrupt the backtracking algorithm. this is probably a bit harder.
- making some kind of .exe file so that someone cand launch the program without using cmd or IDE
- ...
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