Mar-30-2018, 03:45 PM
Hey everyone :D
So i need to make a little game for school and i have a problem but first i need to explain how this game will work :
So basically you'll have an ennemy (boxe type game btw) in front of you that will throw some punches at you and you have a window of (for now it's 1s) to respond by pressing a key my problem
right now is that the key isn't detected and i'm not too sure of what going wriong, could anyone help please ? (Sorry for the lack of comment, please ask if you have any question)
So i need to make a little game for school and i have a problem but first i need to explain how this game will work :
So basically you'll have an ennemy (boxe type game btw) in front of you that will throw some punches at you and you have a window of (for now it's 1s) to respond by pressing a key my problem
right now is that the key isn't detected and i'm not too sure of what going wriong, could anyone help please ? (Sorry for the lack of comment, please ask if you have any question)
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from tkinter import * from random import * import time D,H,B,G = 0 , 0 , 0 , 0 def AttackSelect(C): C = randint( 1 , 4 ) C = 1 if C = = 1 : txt = canvas.create_text( 700 , 80 , text = "Jab" , font = "Arial 16 italic" , fill = "black" ) elif C = = 2 : txt = canvas.create_text( 700 , 450 , text = "Direct" , font = "Arial 16 italic" , fill = "red" ) elif C = = 3 : S = randint( 1 , 2 ) if S = = 1 : txt = canvas.create_text( 70 , 450 , text = "Right Hook" , font = "Arial 16 italic" , fill = "blue" ) else : txt = canvas.create_text( 1330 , 450 , text = "Left Hook" , font = "Arial 16 italic" , fill = "blue" ) elif C = = 4 : txt = canvas.create_text( 700 , 800 , text = "Uppercut" , font = "Arial 16 italic" , fill = "Orange" ) fenetre.update() return C def Clear(): canvas.create_rectangle( 670 , 70 , 730 , 90 , fill = "white" , outline = "white" ) canvas.create_rectangle( 640 , 440 , 760 , 460 , fill = "white" , outline = "white" ) canvas.create_rectangle( 15 , 440 , 150 , 460 , fill = "white" , outline = "white" ) canvas.create_rectangle( 1260 , 440 , 1400 , 460 , fill = "white" , outline = "white" ) canvas.create_rectangle( 560 , 790 , 840 , 810 , fill = "white" , outline = "white" ) fenetre.update() def Gauche(event): global G print ( "gauche" ) G = 1 def Droite(event): global D print ( "Droite" ) D = 1 def Haut(event): print ( "haut" ) global H H = 1 def Bas(event): return ( True ) def AttackDefense(V): global G,D,H,B if C = = 1 : max = 1 start = time.time() while True : for i in range ( 500000 ): a = 1 remaining = max + start - time.time() print (D,G,H) if D = = 1 or G = = 1 or H = = 1 : V = 2 G,D,H = 0 , 0 , 0 return V elif remaining < = 0 : V = 0 return V def Timer(): max = 1 start = time.time() while True : for i in range ( 500000 ): a = 1 remaining = max + start - time.time() if remaining < = 0 : break def jeu(): global V,E,J,C while J> 0 and E> 0 : C = AttackSelect(C) V = AttackDefense(V) Clear() print (V) if V = = 2 : E = E - 100 canvas.create_rectangle(E + 10 , 30 , 1400 , 40 ,fill = "grey" ) elif V = = 0 : J = J - 100 canvas.create_rectangle(J + 10 , 820 , 1400 , 830 ,fill = "grey" ) Timer() fenetre = Tk() canvas = Canvas(fenetre, width = 1440 , height = 900 , background = 'white' ) PVJ = canvas.create_rectangle( 10 , 820 , 1400 , 830 ,fill = "red" ) PVE = canvas.create_rectangle( 10 , 30 , 1400 , 40 , fill = "yellow" ) canvas.pack() fenetre.update() canvas.bind( '<Left>' ,Gauche) canvas.bind( '<Right>' ,Droite) canvas.bind( '<Up>' ,Haut) canvas.bind( '<Down>' ,Bas) D,H,B,G = 0 , 0 , 0 , 0 C = 0 V = 0 J = 1390 E = 1390 jeu() fenetre.mainloop() |