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3d taxi voronoi mesh creation - cutting/combining polygons help/advice please
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3d taxi voronoi mesh creation - cutting/combining polygons help/advice please
#1
I made this here debug testbed with PyOpenGL to work out how to construct a perpendicular plane in taxicab metric, aka manhattan. 
Any advice in constructing voronoi region meshes with these perpendicular poly planes would be welcome. I am looking into pycsg, but I don't think it's ideal for this task.
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#2
Hello,

Have you seen: http://blancosilva.github.io/post/2014/1...ython.html ?
https://oceanqiu.wordpress.com/2016/04/2...ripting-1/
and https://www.scribd.com/document/28831787...le-Chapter

Any of this helpful?

Larz60+
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#3
Thank you for the reply, but really you just threw me for a bit of a loop I'm afraid. Maya & SciPy both look like courses to take, but I think I'm burnt out on this project, for a while at least. Sry to have wasted your time.
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