Trying to strings of pos to int tuples - Printable Version +- Python Forum (https://python-forum.io) +-- Forum: Python Coding (https://python-forum.io/forum-7.html) +--- Forum: Game Development (https://python-forum.io/forum-11.html) +--- Thread: Trying to strings of pos to int tuples (/thread-17501.html) |
Trying to strings of pos to int tuples - SheeppOSU - Apr-13-2019 I'm working on a multiplayer game and was watching a tutorial. For one of the functions I need to read info. I'm getting an error when trying to split the info, for when it sends info of a pos. Here's the function - the if is to decide what type of info I'm sending def read_info(str): if str != dict: str = string.split(",") return int(str[0]), int(str[1]) else: return str For if you need it, I have 3 scriptsClient.py - What the function above was copied from import pygame import random import time from Network import Network pygame.init() #GameData signInList = {'Sheepposu' : 'rachl032078', 'gg' : 'rachl1979'} #Variables #Colors black = (0,0,0) white = (255,255,255) red = (255,0,0) darker_red = (200,0,0) green = (0,255,0) blue = (0,0,255) CustomColor1 = (48,150,140) CustomColor2 = (36,112.5,105) Unique_Color = (190,140,210) ColorList = [black, red, green, blue] Confirm = True #Game Config display_width = 1000 display_height = 800 pd = pygame.display gD = pygame.display.set_mode((display_width,display_height)) fps = 60 pd.set_caption('Game') clock = pygame.time.Clock() gD.fill(blue) clock.tick(15) #functions/Classes class Player(): def __init__(self, x, y, width, height, color): self.x = x self.y = y self.width = width self.height = height self.rect = (x, y, width, height) self.color = color def draw(): pygame.draw.rect(win, self.color, (self.rect)) def move(): keyed = pygame.key.get_pressed() if keyed[pygame.K.LEFT]: self.x -= 5 if keyed[pygame.K.RIGHT]: self.x += 5 if keyed[pygame.K.UP]: self.y -= 5 if keyed[pygame.K.DOWN]: self.y += 5 self.update() def update(): self.rect = (self.x, self.y, self.width, self.height) def read_info(string): if string != dict: string = string.split(",") return int(string[0]), int(string[1]) else: return str def make_pos(tup): return str(tup[0]) + "," + str(tup[1]) def SignIn(): global signInList n = Network() user = n.getInfo() username = read_info(n.getInfo) if username == 'new': newUsername = input('Type your Username: ') newPassword = input('Type your Password: ') signInList = {'Sheepposu' : 'rachl032078', newUsername : newPassword} n.send((newUsername, newPassword)) Confirm_Screen(username) else: if username in signInList: password = input('Please type your password: ') if password == signInList[username]: Confirm_Screen(username) else: print('Invalid Password') SignIn() else: print('Invalid Username') SignIn() def Button(Butx, Buty, Butx2, Buty2, Butcolor, ShadowColor, text, textsize, textcolor, textFont, command=None, command2=None): mouse = pygame.mouse.get_pos() click = pygame.mouse.get_pressed() smallText = pygame.font.SysFont(textFont, textsize) textSurf, textRect = text_objects(text, smallText) textRect.center = ((Butx + (Butx2/2)), Buty + (Buty2/2)) pygame.draw.rect(gD, Butcolor, (Butx, Buty, Butx2, Buty2)) gD.blit(textSurf, textRect) if Butx + Butx2 > mouse[0] > Butx and Buty + Buty2 > mouse[1] > Buty: pygame.draw.rect(gD, ShadowColor, (Butx, Buty, Butx2, Buty2)) gD.blit(textSurf, textRect) if click[0] == 1: if command != None: command() if command2 != None: command2() else: pygame.draw.rect(gD, Butcolor, (Butx, Buty, Butx2, Buty2)) gD.blit(textSurf, textRect) def windowRedraw(win, player=None): pygame.display.update() if player != None: player.draw(win) player.update() def message_display(text, size, centerX, centerY): font = pygame.font.SysFont('arial', size) textSurf, TextRect = text_objects(text, font) TextRect.center = ((centerX),(centerY)) gD.blit(textSurf, TextRect) def text_objects(text, font): textSurface = font.render(text, True, Unique_Color) return textSurface, textSurface.get_rect() def Confirm_Screen(username): global Confirm clock.tick(60) while Confirm: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() quit() gD.fill(blue) message_display('You\'re %s, correct?' %username, round(display_width/17), round(display_width/2), display_height * .25) Button(round(display_width * .3), round(display_height * .7), round(display_width * .4), round(display_height * .2), CustomColor1, CustomColor2, 'Confirm!', round(display_width/20), blue, 'arial', Game_Func) Button(round(display_width * .75), round(display_height * .8), round(display_width * .2), round(display_height * .1), red, darker_red, "No!", round(display_width/50), blue, 'arial', SignIn) windowRedraw() clock.tick(15) def Game_Func(): global Confirm global fps Confirm = False windowRedraw() keyed = pygame.key.get_pressed() startPos = read_info(n.getPos()) p = Player(startPos[0], startPos[1], 100, 100, (0, 0, 200)) p2 = Player(0, 0, 100, 100, (0, 200, 0)) while not Confirm: clock.tick(fps) p2Pos = read_info(n.send(make_pos((p.x, p.y)))) p2.x = p2Pos[0] p2.y = p2Pos[1] p2.update() for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() quit() p.move() redrawWindow(gD, p) redrawWindow(gD, p2) End_Game() def End_Game(): print(signInList) message_display('Please fill in info on the console', round(display_width/20), round(display_width/2), round(display_height/2)) windowRedraw(gD) time.sleep(2) SignIn()server.py import socket from _thread import * import sys server = '192.168.1.96' port = 5555 s = socket.socket(socket.AF_INET, socket.SOCK_STREAM) try: s.bind((server, port)) except socket.error as e: str(e) s.listen() print('Waiting for connection, Server Started') def read_info(str): if str != dict: str = str.split(",") return int(str[0]), int(str[1]) else: return str def make_pos(tup): return str(tup[0]) + "," + str(tup[1]) pos = [(0,0), (100,100)] def threaded_client(conn, player): global pos conn.send(str.encode(make_pos(pos[player]))) reply = '' while True: try: data = read_info(conn.recv(2048).decode()) pos[player] = data if not data: print('Disconnected') break else: if player == 1: reply = pos[0] else: reply = pos[1] print('Received: ', data) print('Sending: ', reply) conn.sendall(str.encode(make_pos(reply))) except: break print('Lost Connection') conn.close() currentPlayer = 0 while True: conn, addr = s.accept() print('Connected to: ', addr) start_new_thread(threaded_client, (conn, currentPlayer)) print(currentPlayer) currentPlayer += 1Network.py import socket class Network(): def __init__(self): self.client = socket.socket(socket.AF_INET, socket.SOCK_STREAM) self.server = '192.168.1.96' self.port = 5555 self.addr = (self.server, self.port) self.info = self.connect() def getPos(self): return self.info def getInfo(self): if type(self.info) == dict: return self.info else: self.getPos() def connect(self): try: self.client.connect(self.addr) return self.client.recv(2048).decode() except: pass def send(self, data): try: self.client.send(str.encode(data)) return self.client.recv(2048).decode() except socket.error as e: print(e) n = Network()server.py output - it reprints with 1 when I get the error from Client.pyI probably have a few more problems that aren't yet fixed. RE: Trying to strings of pos to int tuples - ichabod801 - Apr-13-2019 I think you need n.getInfo() (with parentheses) on line 80 of Client.py. Without the parentheses, you are passing the method and not the result of the method. Two other tips: do not use str for a parameter/variable name (it's a built-in function that you lose access to when you do that), and you should try to replace the global variables with parameters, return values, and assignments. Or better yet classes. When using a framework like pygame, classes are a big help. RE: Trying to strings of pos to int tuples - SheeppOSU - Apr-14-2019 Thx, I'll be sure to do that when I have time. |