I'm working on a multiplayer game and was watching a tutorial. For one of the functions I need to read info. I'm getting an error when trying to split the info, for when it sends info of a pos.
Here's the function - the if is to decide what type of info I'm sending
Client.py - What the function above was copied from
server.py
Network.py
server.py output -
I probably have a few more problems that aren't yet fixed.
Here's the function - the if is to decide what type of info I'm sending
1 2 3 4 5 6 |
def read_info( str ): if str ! = dict : str = string.split( "," ) return int ( str [ 0 ]), int ( str [ 1 ]) else : return str |
Error:Traceback (most recent call last):
File "C:\Users\Chadd\Desktop\Big Game\Client.py", line 187, in <module>
SignIn()
File "C:\Users\Chadd\Desktop\Big Game\Client.py", line 80, in SignIn
username = read_info(n.getInfo)
File "C:\Users\Chadd\Desktop\Big Game\Client.py", line 68, in read_info
string = string.split(",")
AttributeError: 'function' object has no attribute 'split'
For if you need it, I have 3 scriptsClient.py - What the function above was copied from
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 |
import pygame import random import time from Network import Network pygame.init() #GameData signInList = { 'Sheepposu' : 'rachl032078' , 'gg' : 'rachl1979' } #Variables #Colors black = ( 0 , 0 , 0 ) white = ( 255 , 255 , 255 ) red = ( 255 , 0 , 0 ) darker_red = ( 200 , 0 , 0 ) green = ( 0 , 255 , 0 ) blue = ( 0 , 0 , 255 ) CustomColor1 = ( 48 , 150 , 140 ) CustomColor2 = ( 36 , 112.5 , 105 ) Unique_Color = ( 190 , 140 , 210 ) ColorList = [black, red, green, blue] Confirm = True #Game Config display_width = 1000 display_height = 800 pd = pygame.display gD = pygame.display.set_mode((display_width,display_height)) fps = 60 pd.set_caption( 'Game' ) clock = pygame.time.Clock() gD.fill(blue) clock.tick( 15 ) #functions/Classes class Player(): def __init__( self , x, y, width, height, color): self .x = x self .y = y self .width = width self .height = height self .rect = (x, y, width, height) self .color = color def draw(): pygame.draw.rect(win, self .color, ( self .rect)) def move(): keyed = pygame.key.get_pressed() if keyed[pygame.K.LEFT]: self .x - = 5 if keyed[pygame.K.RIGHT]: self .x + = 5 if keyed[pygame.K.UP]: self .y - = 5 if keyed[pygame.K.DOWN]: self .y + = 5 self .update() def update(): self .rect = ( self .x, self .y, self .width, self .height) def read_info(string): if string ! = dict : string = string.split( "," ) return int (string[ 0 ]), int (string[ 1 ]) else : return str def make_pos(tup): return str (tup[ 0 ]) + "," + str (tup[ 1 ]) def SignIn(): global signInList n = Network() user = n.getInfo() username = read_info(n.getInfo) if username = = 'new' : newUsername = input ( 'Type your Username: ' ) newPassword = input ( 'Type your Password: ' ) signInList = { 'Sheepposu' : 'rachl032078' , newUsername : newPassword} n.send((newUsername, newPassword)) Confirm_Screen(username) else : if username in signInList: password = input ( 'Please type your password: ' ) if password = = signInList[username]: Confirm_Screen(username) else : print ( 'Invalid Password' ) SignIn() else : print ( 'Invalid Username' ) SignIn() def Button(Butx, Buty, Butx2, Buty2, Butcolor, ShadowColor, text, textsize, textcolor, textFont, command = None , command2 = None ): mouse = pygame.mouse.get_pos() click = pygame.mouse.get_pressed() smallText = pygame.font.SysFont(textFont, textsize) textSurf, textRect = text_objects(text, smallText) textRect.center = ((Butx + (Butx2 / 2 )), Buty + (Buty2 / 2 )) pygame.draw.rect(gD, Butcolor, (Butx, Buty, Butx2, Buty2)) gD.blit(textSurf, textRect) if Butx + Butx2 > mouse[ 0 ] > Butx and Buty + Buty2 > mouse[ 1 ] > Buty: pygame.draw.rect(gD, ShadowColor, (Butx, Buty, Butx2, Buty2)) gD.blit(textSurf, textRect) if click[ 0 ] = = 1 : if command ! = None : command() if command2 ! = None : command2() else : pygame.draw.rect(gD, Butcolor, (Butx, Buty, Butx2, Buty2)) gD.blit(textSurf, textRect) def windowRedraw(win, player = None ): pygame.display.update() if player ! = None : player.draw(win) player.update() def message_display(text, size, centerX, centerY): font = pygame.font.SysFont( 'arial' , size) textSurf, TextRect = text_objects(text, font) TextRect.center = ((centerX),(centerY)) gD.blit(textSurf, TextRect) def text_objects(text, font): textSurface = font.render(text, True , Unique_Color) return textSurface, textSurface.get_rect() def Confirm_Screen(username): global Confirm clock.tick( 60 ) while Confirm: for event in pygame.event.get(): if event. type = = pygame.QUIT: pygame.quit() quit() gD.fill(blue) message_display( 'You\'re %s, correct?' % username, round (display_width / 17 ), round (display_width / 2 ), display_height * . 25 ) Button( round (display_width * . 3 ), round (display_height * . 7 ), round (display_width * . 4 ), round (display_height * . 2 ), CustomColor1, CustomColor2, 'Confirm!' , round (display_width / 20 ), blue, 'arial' , Game_Func) Button( round (display_width * . 75 ), round (display_height * . 8 ), round (display_width * . 2 ), round (display_height * . 1 ), red, darker_red, "No!" , round (display_width / 50 ), blue, 'arial' , SignIn) windowRedraw() clock.tick( 15 ) def Game_Func(): global Confirm global fps Confirm = False windowRedraw() keyed = pygame.key.get_pressed() startPos = read_info(n.getPos()) p = Player(startPos[ 0 ], startPos[ 1 ], 100 , 100 , ( 0 , 0 , 200 )) p2 = Player( 0 , 0 , 100 , 100 , ( 0 , 200 , 0 )) while not Confirm: clock.tick(fps) p2Pos = read_info(n.send(make_pos((p.x, p.y)))) p2.x = p2Pos[ 0 ] p2.y = p2Pos[ 1 ] p2.update() for event in pygame.event.get(): if event. type = = pygame.QUIT: pygame.quit() quit() p.move() redrawWindow(gD, p) redrawWindow(gD, p2) End_Game() def End_Game(): print (signInList) message_display( 'Please fill in info on the console' , round (display_width / 20 ), round (display_width / 2 ), round (display_height / 2 )) windowRedraw(gD) time.sleep( 2 ) SignIn() |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 |
import socket from _thread import * import sys server = '192.168.1.96' port = 5555 s = socket.socket(socket.AF_INET, socket.SOCK_STREAM) try : s.bind((server, port)) except socket.error as e: str (e) s.listen() print ( 'Waiting for connection, Server Started' ) def read_info( str ): if str ! = dict : str = str .split( "," ) return int ( str [ 0 ]), int ( str [ 1 ]) else : return str def make_pos(tup): return str (tup[ 0 ]) + "," + str (tup[ 1 ]) pos = [( 0 , 0 ), ( 100 , 100 )] def threaded_client(conn, player): global pos conn.send( str .encode(make_pos(pos[player]))) reply = '' while True : try : data = read_info(conn.recv( 2048 ).decode()) pos[player] = data if not data: print ( 'Disconnected' ) break else : if player = = 1 : reply = pos[ 0 ] else : reply = pos[ 1 ] print ( 'Received: ' , data) print ( 'Sending: ' , reply) conn.sendall( str .encode(make_pos(reply))) except : break print ( 'Lost Connection' ) conn.close() currentPlayer = 0 while True : conn, addr = s.accept() print ( 'Connected to: ' , addr) start_new_thread(threaded_client, (conn, currentPlayer)) print (currentPlayer) currentPlayer + = 1 |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 |
import socket class Network(): def __init__( self ): self .client = socket.socket(socket.AF_INET, socket.SOCK_STREAM) self .server = '192.168.1.96' self .port = 5555 self .addr = ( self .server, self .port) self .info = self .connect() def getPos( self ): return self .info def getInfo( self ): if type ( self .info) = = dict : return self .info else : self .getPos() def connect( self ): try : self .client.connect( self .addr) return self .client.recv( 2048 ).decode() except : pass def send( self , data): try : self .client.send( str .encode(data)) return self .client.recv( 2048 ).decode() except socket.error as e: print (e) n = Network() |
Output:Waiting for connection, Server Started
Connected to: ('192.168.1.96', 55912)
0
Connected to: ('192.168.1.96', 55913)
1
it reprints with 1 when I get the error from Client.pyI probably have a few more problems that aren't yet fixed.