Aug-18-2020, 03:55 AM
So, your immediate task is to analyse the network traffic in order to understand the protocol this game uses so you can implement the server?
1. Are you sure there are no libraries that do this already?
2. If you do need to look at the traffic, why do you need to do so programmatically? Would it not be easier to use Wireshark?
3. What other file formats do you want to read the data from, if not the ones supported by tcpdump, Wireshark, etc.? Does whatever is producing those not have a library to read them? What's also wrong with capturing the live traffic?
Do you actually know anything about networking at all?
1. Are you sure there are no libraries that do this already?
2. If you do need to look at the traffic, why do you need to do so programmatically? Would it not be easier to use Wireshark?
3. What other file formats do you want to read the data from, if not the ones supported by tcpdump, Wireshark, etc.? Does whatever is producing those not have a library to read them? What's also wrong with capturing the live traffic?
Do you actually know anything about networking at all?