May-03-2022, 05:36 PM
Hello again,
I try to ask here to avoid creating another post.
Now i am trying to create a countdown clock below the numbers.
I am king of stuck to how insert the timer in my actual panel without creating a new panel.
I try to ask here to avoid creating another post.
Now i am trying to create a countdown clock below the numbers.
I am king of stuck to how insert the timer in my actual panel without creating a new panel.
# -*- coding: utf-8 -*- import pygame from pygame.locals import * import sys import time clock = pygame.time.Clock() pygame.init() display = pygame.display.set_mode((300, 300)) pygame.display.set_caption('Panneau de contr�le') FPS_CLOCK = pygame.time.Clock() counter, text = 10, '10'.rjust(3) pygame.time.set_timer(pygame.USEREVENT, 1000) font = pygame.font.SysFont('Consolas', 30) #pygame.init() BLEU = (0, 0, 255) BLANC = (255, 255, 255) ROUGE = (255, 0, 0) GREEN = (0, 255, 0) BLACK = (0, 0, 0) GRIS = (200, 200, 200) BLANC = (255, 255, 255) NOIR = (0, 0, 0) screen = pygame.display.set_mode([700, 500]) # Charger un police de caract�re sysfont = pygame.font.get_default_font() font = pygame.font.SysFont(None, 48) def bouton_A(screen, pos, texte): rayon = 55 pygame.draw.circle(screen, GREEN, pos, rayon) txtBtn = font.render(texte, True, NOIR) rectBtn = txtBtn.get_rect() rectBtn.center = (pos) screen.blit(txtBtn, rectBtn) def bouton_D(screen, pos, texte): rayon = 55 pygame.draw.circle(screen, ROUGE, pos, rayon) txtBtn = font.render(texte, True, NOIR) rectBtn = txtBtn.get_rect() rectBtn.center = (pos) screen.blit(txtBtn, rectBtn) def bouton_nb(screen, pos, texte): rayon = 25 pygame.draw.circle(screen, GRIS, pos, rayon) txtBtn = font.render(texte, True, NOIR) rectBtn = txtBtn.get_rect() rectBtn.center = (pos) screen.blit(txtBtn, rectBtn) sysfont = pygame.font.get_default_font() font = pygame.font.SysFont(None, 36) running = True while running: for event in pygame.event.get(): if event.type == pygame.QUIT: running = False #mouse_presses = pygame.mouse.get_pressed() #if mouse_presses[0]: if event.type == pygame.MOUSEBUTTONDOWN: x , y = pygame.mouse.get_pos() print(x,y) if x > 104 and x < 204 and y > 196 and y < 301: img = font.render("Entrez votre code pour d�sarmer le systeme d'alarme!", True, NOIR) screen.blit(img, (20, 100)) img = font.render("Veuillez entrer votre code pour armer le systeme d'alarme!", True, BLANC) screen.blit(img, (20, 100)) if x < 549 and x > 444 and y > 192 and y < 309: img = font.render("Veuillez entrer votre code pour armer le systeme d'alarme!", True, NOIR) screen.blit(img, (20, 100)) img = font.render("Entrez votre code pour d�sarmer le systeme d'alarme!", True, BLANC) screen.blit(img, (20, 100)) if event.type == pygame.USEREVENT: counter -= 1 text = str(counter).rjust(3) if counter > 0 else 'boom!' if event.type == pygame.QUIT: run = False screen.fill((255, 255, 255)) screen.blit(font.render(text, True, (0, 0, 0)), (32, 48)) #pygame.display.flip() clock.tick(60) #screen.fill(BLANC) bouton_A(screen, (150, 250), "Activ�") bouton_D(screen, (500, 250), "D�sactiv�") bouton_nb(screen, (265, 200), "1") bouton_nb(screen, (320, 200), "2") bouton_nb(screen, (375, 200), "3") bouton_nb(screen, (265, 255), "4") bouton_nb(screen, (320, 255), "5") bouton_nb(screen, (375, 255), "6") bouton_nb(screen, (265, 310), "7") bouton_nb(screen, (320, 310), "8") bouton_nb(screen, (375, 310), "9") #pygame.draw.circle(screen, GRIS, (260, 250), 25) #pygame.display.flip() img = font.render("Bienvenue", True, ROUGE) screen.blit(img, (20, 20)) pygame.display.flip() pygame.display.update() FPS_CLOCK.tick(30) pygame.quit()