Jun-21-2018, 01:42 PM
(Jun-20-2018, 01:45 AM)keyfive Wrote:(Jun-19-2018, 08:47 PM)metulburr Wrote: X has already been set to 64.you need to update that every time and redraw
So... what do I do?
It is still not working!
import pygame import time import random import sys pygame.init() # screen variables sWidth = 1000 sHeight = 700 # colours red = (255, 0, 0) black = (0, 0, 0) white = (255, 255, 255) # Main mechanics gDisplay = pygame.display.set_mode((sWidth, sHeight)) clock = pygame.time.Clock() pygame.display.set_caption('Zube') def gameStart(): # Mechanics gDisplay.fill(white) pygame.display.update() clock.tick(60) # Shapes and stuff playerStartingx = 64 playerStartingy = sHeight - 100 LRC = 0 pygame.display.update() # Game Loop Variable playing = True while playing: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() quit() if event.type == pygame.KEYDOWN: if event.key == pygame.K_LEFT: LRC = -50 elif event.key == pygame.K_RIGHT: LRC = 50 if event.type == pygame.KEYUP: if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT: LRC = 0 player = pygame.draw.rect(gDisplay, red, (playerStartingx, playerStartingy, 60, 60), 0) playerStartingx += LRC gameStart()