Jul-05-2019, 07:24 PM
I programming the game battleships and got stuck when it came to the user input for the fields you want to shoot on. For that I created a tkinter window, which should take the user input given when 'ok' is pressed. When pressed, the programm should also check how many of that sized ship are left etc. and than obviously change the labels on the window (the absolute amount of them is already given, the numbers are an example). When i press 'ok', nothing happens and I don't know why. Thank you in advance.
import tkinter as tk root = tk.Tk() board_size = 10 c5a = 1 # amount of ships size 5 b4a = 2 # -"- 4 c3a = 3 # -"- 3 d2a = 4 # -"- 2 index = 0 class ShipPlacementPlayer: def placement(): ship_list = ('Carrier (5)', 'Battleship (4)', 'Cruiser (3)', 'Destroyer (2)') global board_size, c5a, b4a, c3a, d2a, index sa = [c5a, b4a, c3a, d2a] sl = sa[index] # ships left current_ship = ship_list[index] if sl != 0: ship = tk.Label(root, text=current_ship, font=(15), bg='white') ship.grid(row=1, column=0) left = tk.Label(root, text=str(sl)+' left', font=(15), bg='white') left.grid(row=1, column=1) if index == 0: c5a -= 1 return c5a elif index == 1: b4a -= 1 return b4a elif index == 2: c3a -= 1 return c3a elif index == 3: d2a -= 1 return d2a else: index += 1 return index ship.destroy() left.destroy() ship = tk.Label(root, text=current_ship, font=(15), bg='white') ship.grid(row=1, column=0) left = tk.Label(root, text=str(sl)+' left', font=(15), bg='white') left.grid(row=1, column=1) if index == 0: c5a -= 1 return c5a elif index == 1: b4a -= 1 return b4a elif index == 2: c3a -= 1 return c3a elif index == 3: d2a -= 1 return d2a def window(*args): global board_size root.title('Ship placement') w = 215; h = 192 ws = root.winfo_screenwidth(); hs = root.winfo_screenheight() x = (ws/2) - (600+w/2); y = (hs/2) - (h/2) root.geometry('%dx%d+%d+%d' % (w, h, x, y)) root.configure(background='white') root.attributes("-topmost", True) place_label = tk.Label(root, text=' Place your ships! ', font=(15), fg='white', bg='black') place_label.grid(row=0, columnspan=2) emptyplace = tk.Label(root, font=(15), bg='white') emptyplace.grid(row=1, columnspan=2) vh = tk.IntVar() v = tk.Radiobutton(root, text='Vertical', variable=vh, value=1, font=(10), bg='alice blue') v.grid(row=2, column=0) h = tk.Radiobutton(root, text='Horizontal', variable=vh, value=2, font=(10), bg='alice blue') h.grid(row=2, column=1) abc_list = ('A','B','C','D','E','F','G','H','I','J','K','L','M','N','O','P', 'Q','R','S','T','U','V','W','X','Y','Z') abc_list_bs = abc_list[:board_size] label_row = tk.Label(root, text='Row:', font=(15), bg='white') label_row.grid(row=4, column=0, sticky='E') label_column = tk.Label(root, text='Column:', font=(15), bg='white') label_column.grid(row=5, column=0, sticky='E') rowi = tk.Spinbox(root, values=sorted(abc_list_bs), font=(15), width=3) rowi.grid(row=4,column=1) columni = tk.Spinbox(root, from_=0, to=board_size, font=(15), width=3) columni.grid(row=5,column=1) okp = tk.Button(root,text='OK', font=(15), fg='white', bg='black', command=ShipPlacementPlayer.placement()) okp.grid(row=6,columnspan=2) app = ShipPlacementPlayer.window() root.mainloop()