May-02-2021, 10:20 AM
(This post was last modified: May-02-2021, 01:56 PM by Yoriz.
Edit Reason: Added code tags
)
In my Code I try to move the yellow Rectangles over my Pygame Window but they dont respond. The green and the red rectangle respond to my commands. Only 1 of my 3 yellow rectangles respond.
This is my Code:
This is my Code:
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import pygame from random import * pygame.init() run = True score = 0 lives = 3 game_over_counter = 0 spawn_protection = 0 spike_increase = 5 smove_counter = 0 # Colors ----------------------------------------------------------------------- white = ( 255 , 255 , 255 ) blue = ( 0 , 0 , 255 ) green = ( 0 , 255 , 0 ) red = ( 255 , 0 , 0 ) black = ( 0 , 0 , 0 ) orange = ( 255 , 100 , 10 ) yellow = ( 255 , 255 , 0 ) blue_green = ( 0 , 255 , 170 ) maroon = ( 115 , 0 , 0 ) lime = ( 180 , 255 , 100 ) pink = ( 255 , 100 , 180 ) purple = ( 240 , 0 , 255 ) gray = ( 127 , 127 , 127 ) magenta = ( 255 , 0 , 230 ) brown = ( 100 , 40 , 0 ) forest_green = ( 0 , 50 , 0 ) navy_blue = ( 0 , 0 , 100 ) rust = ( 210 , 150 , 75 ) dandylion_yellow = ( 255 , 200 , 0 ) highlighter = ( 255 , 255 , 100 ) sky_blue = ( 0 , 255 , 255 ) light_gray = ( 200 , 200 , 200 ) dark_gray = ( 50 , 50 , 50 ) # Display ---------------------------------------------------------------------- SCREEN_WIDTH = 950 SCREEN_HEIGHT = 950 WIN = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT)) pygame.display.set_caption( 'Eat Game' ) clock = pygame.time.Clock() FPS = 60 # Writing ---------------------------------------------------------------------- font = pygame.font.SysFont( 'comicsans' , 40 ) game_over_font = pygame.font.SysFont( 'comicsans' , 100 ) # Character -------------------------------------------------------------------- x = 100 y = 100 width = 90 height = 90 vel = 3 # Food fx = randint( 41 , SCREEN_WIDTH - width) fy = randint( 41 , SCREEN_HEIGHT - height) fwidth = 30 fheight = 30 # Spikes sx = randint( 41 , SCREEN_WIDTH - width) sy = randint( 41 , SCREEN_HEIGHT - height) swidth = 50 sheight = 50 sx2 = randint( 41 , SCREEN_WIDTH - width) sy2 = randint( 41 , SCREEN_HEIGHT - height) s2width = 50 s2height = 50 sx3 = randint( 41 , SCREEN_WIDTH - width) sy3 = randint( 41 , SCREEN_HEIGHT - height) s3width = 50 s3height = 50 # Main Loop -------------------------------------------------------------------- while run: clock.tick(FPS) for event in pygame.event.get(): if event. type = = pygame.QUIT: run = False WIN.fill(white) spike = pygame.draw.rect(WIN, yellow, (sx, sy, swidth, sheight)) spike2 = pygame.draw.rect(WIN, yellow, (sx2, sy2, s2width, s2height)) spike3 = pygame.draw.rect(WIN, yellow, (sx3, sy3, s3width, s3height)) food = pygame.draw.rect(WIN, green, (fx, fy, fwidth, fheight)) character = pygame.draw.rect(WIN, red, (x, y, width, height)) # Texts -------------------------------------------------------------------------- score_text = font.render( f 'Score: {score}' , True , lime) lives_text = font.render( f 'Lives: {lives}' , True , red) game_over_text = game_over_font.render( 'Game Over' , True , red) WIN.blit(score_text, ( 10 , 10 )) WIN.blit(lives_text, ( 823 , 10 )) # Player Movement ---------------------------------------------------------------- keys = pygame.key.get_pressed() if keys[pygame.K_LEFT] and x > 0 : x - = vel if keys[pygame.K_RIGHT] and x < SCREEN_WIDTH - width: x + = vel if keys[pygame.K_UP] and y > 0 : y - = vel if keys[pygame.K_DOWN] and y < SCREEN_HEIGHT - height: y + = vel if keys[pygame.K_ESCAPE]: run = False if keys[pygame.K_SPACE]: spawn_protection = 0 # Food Movement -------------------------------------------------------------------------------- if keys[pygame.K_LEFT] and fx > 0 : fx - = vel / 2 if keys[pygame.K_RIGHT] and fx < SCREEN_WIDTH - fwidth: fx + = vel / 2 if keys[pygame.K_UP] and fy > 0 : fy - = vel / 2 if keys[pygame.K_DOWN] and fy < SCREEN_HEIGHT - fheight: fy + = vel / 2 # Spikes Movement ----------------------------------------------------------------------------- if smove_counter < 130 : sx + = vel sy - = vel sx2 - = vel sx2 + = vel sx3 + = vel sx3 - = vel else : sx - = vel sy + = vel sx2 + = vel sx2 - = vel sx3 - = vel sx3 + = vel if smove_counter > 260 : smove_counter = 0 # Checking for Collision ---------------------------------------------------------------------- if character.colliderect(food): spawn_protection = 0 score + = 1 fx = randint( 41 , SCREEN_WIDTH - fwidth) fy = randint( 41 , SCREEN_HEIGHT - fheight) sx = randint( 41 , SCREEN_WIDTH - fwidth) sy = randint( 41 , SCREEN_HEIGHT - fheight) sx2 = randint( 41 , SCREEN_WIDTH - fwidth) sy2 = randint( 41 , SCREEN_HEIGHT - fheight) sx3 = randint( 41 , SCREEN_WIDTH - fwidth) sy3 = randint( 41 , SCREEN_HEIGHT - fheight) swidth + = spike_increase sheight + = spike_increase s2width + = spike_increase s2height + = spike_increase s3width + = spike_increase s3height + = spike_increase spawn_protection + = 1 smove_counter + = 1 if spawn_protection > 80 : if character.colliderect(spike): lives - = 1 fx = randint( 41 , SCREEN_WIDTH - swidth) fy = randint( 41 , SCREEN_HEIGHT - sheight) sx = randint( 41 , SCREEN_WIDTH - swidth) sy = randint( 41 , SCREEN_HEIGHT - sheight) sx2 = randint( 41 , SCREEN_WIDTH - swidth) sy2 = randint( 41 , SCREEN_HEIGHT - sheight) sx3 = randint( 41 , SCREEN_WIDTH - swidth) sy3 = randint( 41 , SCREEN_HEIGHT - sheight) if character.colliderect(spike2): lives - = 1 fx = randint( 41 , SCREEN_WIDTH - swidth) fy = randint( 41 , SCREEN_HEIGHT - sheight) sx = randint( 41 , SCREEN_WIDTH - swidth) sy = randint( 41 , SCREEN_HEIGHT - sheight) sx2 = randint( 41 , SCREEN_WIDTH - swidth) sy2 = randint( 41 , SCREEN_HEIGHT - sheight) sx3 = randint( 41 , SCREEN_WIDTH - swidth) sy3 = randint( 41 , SCREEN_HEIGHT - sheight) if character.colliderect(spike3): lives - = 1 fx = randint( 41 , SCREEN_WIDTH - swidth) fy = randint( 41 , SCREEN_HEIGHT - sheight) sx = randint( 41 , SCREEN_WIDTH - swidth) sy = randint( 41 , SCREEN_HEIGHT - sheight) sx2 = randint( 41 , SCREEN_WIDTH - swidth) sy2 = randint( 41 , SCREEN_HEIGHT - sheight) sx3 = randint( 41 , SCREEN_WIDTH - swidth) sy3 = randint( 41 , SCREEN_HEIGHT - sheight) # Checking for Game Over ----------------------------------------------------------------------- if lives < = 0 : WIN.blit(game_over_text, (SCREEN_WIDTH / 5 , SCREEN_HEIGHT / 3 )) game_over_counter + = 1 if game_over_counter > 180 : run = False pygame.display.update() |