hello,
I want to mouse click a specific item.
When you click Activé which is button_A this line appear: img = font.render("Veuillez entrer votre code pour armer le systeme d'alarme!", True, BLANC)
Edit:
i am now able to click at activé but text of button A appear over B
I want to mouse click a specific item.
When you click Activé which is button_A this line appear: img = font.render("Veuillez entrer votre code pour armer le systeme d'alarme!", True, BLANC)
Edit:
i am now able to click at activé but text of button A appear over B
# -*- coding: utf-8 -*- import pygame from pygame.locals import * import sys pygame.init() display = pygame.display.set_mode((300, 300)) FPS_CLOCK = pygame.time.Clock() #pygame.init() BLEU = (0, 0, 255) BLANC = (255, 255, 255) ROUGE = (255, 0, 0) GREEN = (0, 255, 0) BLACK = (0, 0, 0) GRIS = (200, 200, 200) BLANC = (255, 255, 255) NOIR = (0, 0, 0) screen = pygame.display.set_mode([700, 500]) # Charger un police de caract�re sysfont = pygame.font.get_default_font() font = pygame.font.SysFont(None, 48) def bouton_A(screen, pos, texte): rayon = 55 pygame.draw.circle(screen, GREEN, pos, rayon) txtBtn = font.render(texte, True, NOIR) rectBtn = txtBtn.get_rect() rectBtn.center = (pos) screen.blit(txtBtn, rectBtn) def bouton_D(screen, pos, texte): rayon = 55 pygame.draw.circle(screen, ROUGE, pos, rayon) txtBtn = font.render(texte, True, NOIR) rectBtn = txtBtn.get_rect() rectBtn.center = (pos) screen.blit(txtBtn, rectBtn) def bouton_nb(screen, pos, texte): rayon = 25 pygame.draw.circle(screen, GRIS, pos, rayon) txtBtn = font.render(texte, True, NOIR) rectBtn = txtBtn.get_rect() rectBtn.center = (pos) screen.blit(txtBtn, rectBtn) sysfont = pygame.font.get_default_font() font = pygame.font.SysFont(None, 36) running = True while running: for event in pygame.event.get(): if event.type == pygame.QUIT: running = False if event.type == pygame.MOUSEBUTTONDOWN: x , y = pygame.mouse.get_pos() print(x,y) if x < 185 and y < 285: img = font.render("Veuillez entrer votre code pour armer le systeme d'alarme!", True, BLANC) screen.blit(img, (20, 100)) if x < 538 and y < 292: img = font.render("Entrez votre code pour d�sarmer le systeme d'alarme!", True, BLANC) screen.blit(img, (20, 100)) #screen.fill(BLANC) bouton_A(screen, (150, 250), "Activ�") bouton_D(screen, (500, 250), "D�sactiv�") bouton_nb(screen, (265, 200), "1") bouton_nb(screen, (320, 200), "2") bouton_nb(screen, (375, 200), "3") bouton_nb(screen, (265, 255), "4") bouton_nb(screen, (320, 255), "5") bouton_nb(screen, (375, 255), "6") bouton_nb(screen, (265, 310), "7") bouton_nb(screen, (320, 310), "8") bouton_nb(screen, (375, 310), "9") #pygame.draw.circle(screen, GRIS, (260, 250), 25) pygame.display.flip() img = font.render("Bienvenue", True, ROUGE) screen.blit(img, (20, 20)) pygame.display.flip() pygame.display.update() FPS_CLOCK.tick(30) pygame.quit()Thank you