I'm re-writing my shmup code and breaking it down into modules. My question is, should I put each class into separate modules?
As of now I have a page module that has a start page and handles labels and text. I have a player module that creates the player and mobs. I also have a bullets class in the player module and thinking about giving it it's own module. I have a shield class that I'm also thinking about giving it its' own module. How many is too many? It's just for practice purposes.
I would appreciate any insight.
Thanks
I put the bullet and shield class in the same module.
As of now I have a page module that has a start page and handles labels and text. I have a player module that creates the player and mobs. I also have a bullets class in the player module and thinking about giving it it's own module. I have a shield class that I'm also thinking about giving it its' own module. How many is too many? It's just for practice purposes.
I would appreciate any insight.
Thanks
I put the bullet and shield class in the same module.
I welcome all feedback.
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The only dumb question, is one that doesn't get asked.
My Github
How to post code using bbtags
Download my project scripts