Apr-12-2025, 09:23 AM
Hello !
I'm pretty new in Python and pygame.
I don't know why a csrss.exe is using 50% of my gpu each time i'm running it.
I juste draw 5 rectangles for now.
here is my code:
I'm pretty new in Python and pygame.
I don't know why a csrss.exe is using 50% of my gpu each time i'm running it.
I juste draw 5 rectangles for now.
here is my code:
# Création d'un jeu de carte import random import pygame # definition des objets class carte: def __init__(self, nom, attribut, attaque, defense, effet): self.nom = nom self.attribut = attribut self.attaque = attaque self.defense = defense self.effet = effet self.position = "" def __str__(self): return f"{self.nom} d'attribut {self.attribut}, atk: {self.attaque}, def: {self.defense}, a pour effet: {self.effet}." class deck: def __init__(self): self.cartes = [] self.nb_cartes = len(self.cartes) def creer_deck(self, nom): self.nom = nom def melanger(self): random.shuffle(self.cartes) def ajouter(self, carte): self.cartes.append(carte) def pioche(self): return self.cartes.pop() if self.cartes else None # initialisation des variables globales list_attributs = ["Feu", "Eau", "Vent", "Terre", "Lumiere", "Tenebre"] deck_feu = deck() deck_eau = deck() deck_vent = deck() deck_terre = deck() deck_lumiere = deck() deck_tenebre = deck() # definition des fonctions def atk_def_alea(): attaque = random.randint(0, 50) ajoute_50 = random.randint(0,1) attaque *= 100 if ajoute_50 and attaque != 5000: attaque +=50 return attaque def nom_alea(): list_noms_masc = ["Maxime", "Benoit", "Valentin", "Loevan", "mael"] list_noms_fem = ["Crystale", "Emma", "Tessa", "Lola", "illona"] list_titres_masc = ["Le Magicien", "Le Démon", "Le Dieu", "Le Roi", "Le Valet", "Le Chevalier", "Le Dragon", "Le Slime", "L'Entité", "Le Bouffon", "Le Ver"] list_titres_fem = ["La Magicienne", "La Démone", "La Deesse", "La Reine", "La Bonne", "La Chevalier", "La Dragonne", "La Slime", "L'Entitée", "La Bouffonne", "La Ver"] list_lieux = ["des Tenebres", "des Enfers", "de La Montagne", "de La Prairie", "de La Foret", "des Oceans", "du Monde Souterain", "des Cieux", "des Rivieres", "des Egouts"] masc_fem = random.randint(0,1) if masc_fem: nom_de_carte_alea = list_noms_fem[random.randint(0, len(list_noms_fem) - 1)] + " " + list_titres_fem[random.randint(0, len(list_titres_fem) - 1)] + " " + list_lieux[random.randint(0, len(list_lieux)-1)] else: nom_de_carte_alea = nom_de_carte_alea = list_noms_masc[random.randint(0, len(list_noms_masc) - 1)] + " " + list_titres_masc[random.randint(0, len(list_titres_masc) - 1)] + " " + list_lieux[random.randint(0, len(list_lieux) - 1)] return nom_de_carte_alea # création d'un deck de 20 cartes pour chaques attributs for attribut in list_attributs: temp_deck = deck() for i in range(20): ma_carte = carte(nom_alea(), attribut, atk_def_alea(), atk_def_alea(), "gagne 500 d'attaque") temp_deck.ajouter(ma_carte) match attribut: case "Feu": deck_feu = temp_deck case "Eau": deck_eau = temp_deck case "Vent": deck_vent = temp_deck case "Terre": deck_terre = temp_deck case "Lumiere": deck_lumiere = temp_deck case "Tenebre": deck_tenebre = temp_deck for carte in deck_feu.cartes: print(carte) print(len(deck_feu.cartes)) WIDTH = 800 HEIGHT = 600 ROUGE = 255,0,0 CARTE_WIDTH = 140 CARTE_HEIGHT = 202 pygame.init() screen = pygame.display.set_mode((WIDTH, HEIGHT)) pygame.display.set_caption("Mon Jeu de Carte !") running = True while running: for event in pygame.event.get(): if event.type == pygame.QUIT: running = False for i in range(5): pygame.draw.rect(screen, ROUGE, rect=(i * (CARTE_WIDTH + 18) + 14, 10, CARTE_WIDTH, CARTE_HEIGHT)) pygame.display.flip() pygame.quit()