Jan-03-2021, 09:26 PM
(This post was last modified: Jan-03-2021, 09:26 PM by CompleteNewb.)
Hello,
I'm just starting coding and I had a syntax error that I don't understand. I'm copying from a book and I checked the code in different code checker online. I checked the indentation and I checked on the internet but I can't find an answer.
Here's the code
And this is the error I have
[GCC 9.3.0] on linux
Keep in mind that I have been coding for only a month
thanks for your time
I'm just starting coding and I had a syntax error that I don't understand. I'm copying from a book and I checked the code in different code checker online. I checked the indentation and I checked on the internet but I can't find an answer.
Here's the code
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#Memory import random, pygame, sys from pygame. locals import * FPS = 30 WINDOWWIDTH = 640 WINDOWHEIGHT = 480 REVEALSPEED = 8 BOXSIZE = 40 GAPSIZE = 10 BOARDWIDTH = 10 BOARDHEIGHT = 7 assert (BOARDWIDTH * BOARDHEIGHT) % 2 = = 0 , 'Board needs to have an even number of boxes for pairs of matches.' XMARGIN = int ((WINDOWWIDTH - (BOARDWIDTH * (BOXSIZE + GAPSIZE))) / 2 ) YMARGIN = int ((WINDOWHEIGHT - (BOARDHEIGHT * (BOXSIZE + GAPSIZE))) / 2 ) GRAY = ( 100 , 100 , 100 ) NAVYBLUE = ( 60 , 60 , 100 ) WHITE = ( 255 , 255 , 255 ) RED = ( 255 , 0 , 0 ) GREEN = ( 0 , 255 , 0 ) BLUE = ( 0 , 0 , 255 ) YELLOW = ( 255 , 255 , 0 ) ORANGE = ( 255 , 128 , 0 ) PURPLE = ( 255 , 0 , 255 ) CYAN = ( 0 , 255 , 255 ) BGCOLOR = NAVYBLUE LIGHTBGCOLOR = GRAY BOXCOLOR = WHITE HIGHLIGHTCOLOR = BLUE DONUT = 'donut' SQUARE = 'square' DIAMOND = 'diamond' LINES = 'lines' OVAL = 'oval' ALLCOLORS = (RED, GREEN, BLUE, YELLOW, ORANGE, PURPLE, CYAN) ALLSHAPES = (DONUT, SQUARE, DIAMOND, LINES, OVAL) assert len (ALLCOLORS) * len (ALLSHAPES) * 2 > = BOARDWIDTH * BOARDHEIGHT, "Board is too big for the number of shapes/colors defined." def main(): global FPSCLOCK, DISPLAYSURF pygame.init() FPSCLOCK = pygame.time.Clock() DISPLAYSURF = pygame.display.set_mode((WINDOWWIDTH, WINDOWHEIGHT)) mousex = 0 mousey = 0 pygame.display.set_caption( 'Memory Game' ) mainBoard = getRandomizedBoard() revealedBoxes = generateRevealedBoxesData( False ) mainBoard = [[(DONUT, BLUE), (LINES, BLUE), (SQUARE, ORANGE)], [(SQUARE, GREEN), (DONUT, BLUE), (DIAMOND, YELLOW)], [(SQUARE, GREEN), (OVAL, YELLOW), (SQUARE, ORANGE)], [(DIAMOND, YELLOW), (LINES, BLUE), (OVAL, YELLOW)]] firstSelection = NONE DISPLAYSURF.fill(BGCOLOR) startGameAnimation(mainBoard) while TRUE: mouseClicked = False DISPLAYSURF.fill(BGCOLOR) drawBoard(mainBoard, revealedBoxes) for event in pygame.event.get(): if event. type = = QUIT or (event. type = = KEYUP and event.key = = K_ESCAPE): pygame.quit() sys.exit() elif event. type = = MOUSEMOTION: mousex, mousey = event.pos elif event. type = = MOUSEBUTTONUP: mousex, mousey = event.pos mouseClicked = True boxx, boxy = getBoxAtPixel(mousex, mousey) if boxx ! = None and boxy ! = None : if not revealedBoxes[boxx][boxy]: drawHighlightBox(boxx, boxy) if not revealedBoxes[boxx][boxy] and mouseClicked: revealBoxesAnimation(mainBoard,[(boxx, boxy)]) revealedBoxes[boxx][boxy] = True if firstSelection = = None : firstSelection = (boxx, boxy) else : icon1shape, icon1color = getShapeAndColor(mainBoard, firstSelection[ 0 ], firstSelection[ 1 ]) icon2shape,icon2color = getShapeAndColor(mainBoard, boxx, boxy) if iconshape ! = icon2shape or icon1color ! = icon2color: pygame.time.wait( 1000 ) coverBoxesAnimation(mainBoard,[(firstSelection[ 0 ], firstSelection[ 1 ]), (boxx, boxy)]) revealedBoxes[firstSelection[ 0 ]][firstSelection[ 1 ]] = False revealedBoxes[boxx][boxy] = False elif hasWon(revealedBoxes): gameWonAnimation(mainBoard) pygame.time.wait( 2000 ) mainBoard = getRandomizedBoard() revealedBoxes = generateRevealedboxesData( False ) drawBoard(mainBoard, revealedBoxes) pygame.display.update() pygame.time.wait( 1000 ) startGameAnimation(mainBoard) firstSelection = None pygame.display.update() FPSCLOCK.tick(FPS) def generateRevealedBoxesData(val): revealedBoxes = [] for i in range (BOARDWIDTH): revealedBoxes.append([val] * BOARDHEIGHT) return revealedBoxes def getrandomizedBoard(): icons = [] for color in ALLCOLORS: for shape in ALLSHAPES: icons.append((shape, color)) random.shuffle(icons) numIconsUsed = int (BOARDWIDTH * BOARDHEIGHT / 2 ) icons = icons[:numIconsUsed] * 2 random.shuffle(icons) board = [] for x in range (BOARDWIDTH): column = [] for y in range (BOARDHEIGHT): column.append(icons[ 0 ]) del icons[ 0 ] board.append(column) return board def splitIntoGroupsOf(groupSize, theList): result = [] for i in range ( 0 , len (theList), groupSize): result.append(theList[i:i + groupSize]) return result def leftTopCoordsOfBox(boxx, boxy): left = boxx * (BOXSIZE + GAPSIZE) + XMARGIN top = Boxy * (BOXSIZE + GAPSIZE) + YMARGIN return (left, top) def getBoxAtPixel(x, y): for boxx in range (BOARDWIDTH): for boxy in range (BOARDHEIGHT): left, top = leftTopCoordsOfBox(boxx, boxy) boxRect = pygame.Rect(left, top, BOXSIZE, BOXESIZE) if boxRect.collidepoint(x, y): return (boxx, boxy) return ( None , None ) def drawIcon(shape, color, boxx, boxy): quarter = int (BOXSIZE * 0.25 ) half = int (BOXSIZE * 0.5 ) left, top = leftTopCoordsOfBox(boxx, boxy) if shape = = DONUT: pygame.draw.circle(DISPLAYSURF, color, (left + half, top + half), half = 5 ) pygame.draw.circle(DISPLAYSURF, BGCOLOR, (left + half, top + half), quarter - 5 ) elif shape = = SQUARE: pygame.draw.rect(DISPLAYSURF, color, (left + quarter, top + quarter, BOXSIZE - half, BOXSIZE - half)) elif shape = = DIAMOND: pygame.draw.polygone(DISPLAYSURF, color, ((left + half, top), (left + BOXSIZE - 1 , top + half), (left + half, top + BOXSIZE - 1 ), (left, top + half))) elif shape = = LINES: for i in range ( 0 , BOXSIZE, 4 ): pygame.draw.line(DISPLAYSURF, color, (left, top + i), (left + i, top)) pygame.draw.line(DISPLAYSURF, color, (left + i, top + BOXSIZE - 1 ), (Left + BOXSIZE - 1 , top + i)) elif shape = = OVAL: pygame.draw.ellipse(DISPLAYSURF, color, (left, top + quarter, BOXSIZE, half)) def getShapeAndColor(board, boxx, boxy): return board[boxx][boxy[ 0 ], board[boxx][boxy][ 1 ] def drawBoxCovers(board, boxes, coverage): for box in boxes: left, top = leftTopCoordsOfBox(box[ 0 ], box[ 1 ]) pygame.draw.rect(DISPLAYSURF, BGCOLOR, (left, top, BOXSIZE, BOXSIZE)) shape, color = getShapeAndColor(board, box[ 0 ], box[ 1 ]) drawIcon(shape, color, box[ 0 ], box[ 1 ]) if coverage > 0 : pygame.draw.rect(DISPLAYSURF, BOXCOLOR, (left, top, coverage, BOXSIZE)) pygame.display.update() FPSCLOCK.tick(FPS) def revealBoxesAnimation(board, boxesToReveal): for coverage in range (BOXSIZE, ( - REVEALSPEED) - 1 , - REVEALSPEED): drawBoxCovers(board, boxesToReveal, coverage) def coverBoxesAnimation(board, boxesToCover): for coverage in range ( 0 , BOXSIZE + REVEALSPEED, REVEALSPEED): drawBoxCovers(board, boxesToCover, coverage) def drawBoard(board, revealed): for boxx in range (BOARDWIDTH): for boxy in range (BOXHEIGHT): left, top = leftTopCoordsOfBox(boxx, boxy) if not revealed[boxx][boxy]: pygame.draw.rect(DISPLAYSURF, BOXCOLOR, (left, top, BOXSIZE, BOXSIZE)) else : shape, color = getShapeAndColor(board, boxx, boxy) drawIcon(shape, color, boxx, boxy) def drawHighlightBox(boxx, boxy): left, top = leftTopCoordsOfBox(boxx, boxy) pygame.draw.rect(DISPLAYSURF, HIGHLIGHTCOLOR, (left - 5 , top - 5 , BOXSIZE + 10 , BOXSIZE + 10 ), 4 ) def startgameAnimation(board): coveredBoxes = generateRevealedBoxesData( False ) boxes = [] for x in range (BOARDWIDTH): for y in range (BOARDHEIGHT); boxes.append((x, y)) random.shuffle(boxes) boxeGroups = splitIntoGroupsOf( 8 , boxes) drawBoard(board, coveredBoxes) for boxgroup in boxGroups: revealBoxesAnimation(board, boxGroup) coverBoxesAnimation(board, boxgroup) def gameWonAnimation(board): coveredBoxes = generateRevealedBoxesData( True ) color1 = LIGHTBGCOLOR color2 - BGCOLOR do i in range ( 13 ): color1, color2 = color2, color1 DISPLAYSURF.fill(color1) drawBoard(board, coveredBoxes) pygame.display.update() pygame.time.wait( 300 ) def hasWon(revealedBoxes): for i in revealedBoxes: if False in i: return False return True if __name__ = = '__main__' : main() |
Error:File "memory.py", line 208
def drawBoxCovers(board, boxes, coverage):
^
SyntaxError: invalid syntax
I'm working on Python 3.8.5 (default, Jul 28 2020, 12:59:40) [GCC 9.3.0] on linux
Keep in mind that I have been coding for only a month
thanks for your time